/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "qt5nodeinstanceserver.h" namespace QmlDesigner { class Qt5RenderNodeInstanceServer : public Qt5NodeInstanceServer { Q_OBJECT public: explicit Qt5RenderNodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient); void createScene(const CreateSceneCommand &command) override; void clearScene(const ClearSceneCommand &command) override; void completeComponent(const CompleteComponentCommand &command) override; void removeSharedMemory(const RemoveSharedMemoryCommand &command) override; protected: void collectItemChangesAndSendChangeCommands() override; ServerNodeInstance findNodeInstanceForItem(QQuickItem *item) const; private: QSet m_dirtyInstanceSet; }; } // namespace QmlDesigner