/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "iplugin.h" #include "iplugin_p.h" #include "pluginmanager.h" #include "pluginspec.h" /*! \class ExtensionSystem::IPlugin \mainclass \brief Base class for all plugins. The IPlugin class is an abstract class that must be implemented once for each plugin. A plugin consists of two parts: A description file, and a library that at least contains the IPlugin implementation. \tableofcontents \section1 Plugin Specification A plugin needs to provide a plugin specification file in addition to the actual plugin library, so the plugin manager can find the plugin, resolve its dependencies, and load it. For more information, see \l{Plugin Specifications}. \section1 Plugin Implementation Plugins must provide one implementation of the IPlugin class, located in a library that matches the \c name attribute given in their XML description. The IPlugin implementation must be exported and made known to Qt's plugin system, see the Qt Documentation on the \l{http://qt-project.org/doc/qt-4.8/qtplugin.html#Q_EXPORT_PLUGIN2} {Q_EXPORT_PLUGIN2 macro}. After the plugins' XML files have been read, and dependencies have been found, the plugin loading is done in three phases: \list 1 \o All plugin libraries are loaded in \e{root-to-leaf} order of the dependency tree. \o All plugins' initialize methods are called in \e{root-to-leaf} order of the dependency tree. This is a good place to put objects in the plugin manager's object pool. \o All plugins' extensionsInitialized methods are called in \e{leaf-to-root} order of the dependency tree. At this point, plugins can be sure that all plugins that depend on this plugin have been initialized completely (implying that they have put objects in the object pool, if they want that during the initialization sequence). \endlist If library loading or initialization of a plugin fails, all plugins that depend on that plugin also fail. Plugins have access to the plugin manager (and its object pool) via the PluginManager::instance() method. */ /*! \fn bool IPlugin::initialize(const QStringList &arguments, QString *errorString) \brief Called after the plugin has been loaded and the IPlugin instance has been created. The initialize methods of plugins that depend on this plugin are called after the initialize method of this plugin has been called. Plugins should initialize their internal state in this method. Returns if initialization of successful. If it wasn't successful, the \a errorString should be set to a user-readable message describing the reason. \sa extensionsInitialized() \sa delayedInitialize() */ /*! \fn void IPlugin::extensionsInitialized() \brief Called after the IPlugin::initialize() method has been called, and after both the IPlugin::initialize() and IPlugin::extensionsInitialized() methods of plugins that depend on this plugin have been called. In this method, the plugin can assume that plugins that depend on this plugin are fully 'up and running'. It is a good place to look in the plugin manager's object pool for objects that have been provided by dependent plugins. \sa initialize() \sa delayedInitialize() */ /*! \fn bool IPlugin::delayedInitialize() \brief Called after all plugins' IPlugin::extensionsInitialized() method has been called, and after the IPlugin::delayedInitialize() method of plugins that depend on this plugin have been called. The plugins' delayedInitialize() methods are called after the application is already running, with a few milliseconds delay to application startup, and between individual delayedInitialize method calls. To avoid unnecessary delays, a plugin should return true from the method if it actually implements it, to indicate that the next plugins' delayedInitialize() call should be delayed a few milliseconds to give input and paint events a chance to be processed. This method can be used if a plugin needs to do non-trivial setup that doesn't necessarily needs to be done directly at startup, but still should be done within a short time afterwards. This can increase the felt plugin/application startup time a lot, with very little effort. \sa initialize() \sa extensionsInitialized() */ /*! \fn IPlugin::ShutdownFlag IPlugin::aboutToShutdown() \brief Called during a shutdown sequence in the same order as initialization before the plugins get deleted in reverse order. This method should be used to disconnect from other plugins, hide all UI, and optimize shutdown in general. If a plugin needs to delay the real shutdown for a while, for example if it needs to wait for external processes to finish for a clean shutdown, the plugin can return IPlugin::AsynchronousShutdown from this method. This will keep the main event loop running after the aboutToShutdown() sequence has finished, until all plugins requesting AsynchronousShutdown have sent the asynchronousShutdownFinished() signal. The default implementation of this method does nothing and returns IPlugin::SynchronousShutdown. Returns IPlugin::AsynchronousShutdown if the plugin needs to perform asynchronous actions before performing the shutdown. \sa asynchronousShutdownFinished() */ /*! \fn void IPlugin::asynchronousShutdownFinished() Sent by the plugin implementation after a asynchronous shutdown is ready to proceed with the shutdown sequence. \sa aboutToShutdown() */ using namespace ExtensionSystem; /*! \fn IPlugin::IPlugin() \internal */ IPlugin::IPlugin() : d(new Internal::IPluginPrivate()) { } /*! \fn IPlugin::~IPlugin() \internal */ IPlugin::~IPlugin() { foreach (QObject *obj, d->addedObjectsInReverseOrder) PluginManager::removeObject(obj); qDeleteAll(d->addedObjectsInReverseOrder); d->addedObjectsInReverseOrder.clear(); delete d; d = 0; } /*! \fn PluginSpec *IPlugin::pluginSpec() const Returns the PluginSpec corresponding to this plugin. This is not available in the constructor. */ PluginSpec *IPlugin::pluginSpec() const { return d->pluginSpec; } /*! \fn void IPlugin::addObject(QObject *obj) Convenience method that registers \a obj in the plugin manager's plugin pool by just calling PluginManager::addObject(). */ void IPlugin::addObject(QObject *obj) { PluginManager::addObject(obj); } /*! \fn void IPlugin::addAutoReleasedObject(QObject *obj) Convenience method for registering \a obj in the plugin manager's plugin pool. Usually, registered objects must be removed from the object pool and deleted by hand. Objects added to the pool via addAutoReleasedObject are automatically removed and deleted in reverse order of registration when the IPlugin instance is destroyed. \sa PluginManager::addObject() */ void IPlugin::addAutoReleasedObject(QObject *obj) { d->addedObjectsInReverseOrder.prepend(obj); PluginManager::addObject(obj); } /*! \fn void IPlugin::removeObject(QObject *obj) Convenience method that unregisters \a obj from the plugin manager's plugin pool by just calling PluginManager::removeObject(). */ void IPlugin::removeObject(QObject *obj) { PluginManager::removeObject(obj); }