/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "glsl.h" #include #include namespace GLSL { class GLSL_EXPORT Token { public: int kind; int position; int length; int line; // ### remove union { int matchingBrace; int i; // integer value const QString *string; // string value void *ptr; }; Token() : kind(0), position(0), length(0), line(0), ptr(0) {} bool is(int k) const { return k == kind; } bool isNot(int k) const { return k != kind; } int begin() const { return position; } int end() const { return position + length; } }; class GLSL_EXPORT Lexer { public: Lexer(Engine *engine, const char *source, unsigned size); ~Lexer(); enum { // Extra flag bits added to tokens by Lexer::classify() that // indicate which variant of GLSL the keyword belongs to. Variant_GLSL_120 = 0x00010000, // 1.20 and higher Variant_GLSL_150 = 0x00020000, // 1.50 and higher Variant_GLSL_400 = 0x00040000, // 4.00 and higher Variant_GLSL_ES_100 = 0x00080000, // ES 1.00 and higher Variant_VertexShader = 0x00200000, Variant_FragmentShader = 0x00400000, Variant_Reserved = 0x80000000, Variant_Mask = 0xFFFF0000, Variant_All = 0xFFFF0000 }; union Value { int i; const QString *string; void *ptr; }; Engine *engine() const { return _engine; } int state() const { return _state; } void setState(int state) { _state = state; } int variant() const { return _variant; } void setVariant(int flags) { _variant = flags; } bool scanKeywords() const { return _scanKeywords; } void setScanKeywords(bool scanKeywords) { _scanKeywords = scanKeywords; } bool scanComments() const { return _scanComments; } void setScanComments(bool scanComments) { _scanComments = scanComments; } int yylex(Token *tk); int findKeyword(const char *word, int length) const; void *yyval() const { return _yyval.ptr; } static QStringList keywords(int variant); private: static int classify(const char *s, int len); void yyinp(); int yylex_helper(const char **position, int *line); void warning(int line, const QString &message); void error(int line, const QString &message); private: Engine *_engine; const char *_source; const char *_it; int _size; int _yychar; int _lineno; int _state; int _variant; unsigned _scanKeywords: 1; unsigned _scanComments: 1; Value _yyval; }; } // namespace GLSL