// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 #pragma once #include "glsl.h" #include namespace GLSL { class MemoryPool; class GLSL_EXPORT MemoryPool { MemoryPool(const MemoryPool &other); void operator =(const MemoryPool &other); public: MemoryPool(); ~MemoryPool(); void reset(); inline void *allocate(size_t size) { size = (size + 7) & ~7; if (_ptr && (_ptr + size < _end)) { void *addr = _ptr; _ptr += size; return addr; } return allocate_helper(size); } private: void *allocate_helper(size_t size); private: char **_blocks; int _allocatedBlocks; int _blockCount; char *_ptr; char *_end; enum { BLOCK_SIZE = 8 * 1024, DEFAULT_BLOCK_COUNT = 8 }; }; class GLSL_EXPORT Managed { Managed(const Managed &other); void operator = (const Managed &other); public: Managed(); virtual ~Managed(); void *operator new(size_t size, MemoryPool *pool); void operator delete(void *); void operator delete(void *, MemoryPool *); }; } // namespace GLSL