/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "glslsymbol.h" #include using namespace GLSL; Symbol::Symbol(Scope *scope) : _scope(scope) { } Symbol::~Symbol() { } Scope *Symbol::scope() const { return _scope; } void Symbol::setScope(Scope *scope) { _scope = scope; } QString Symbol::name() const { return _name; } void Symbol::setName(const QString &name) { _name = name; } Scope::Scope(Scope *enclosingScope) : Symbol(enclosingScope) { } Symbol *Scope::lookup(const QString &name) const { if (Symbol *s = find(name)) return s; else if (Scope *s = scope()) return s->lookup(name); else return 0; } QList Scope::members() const { return QList(); }