// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 #pragma once #include "glsl.h" #include namespace GLSL { class Symbol; class Scope; class GLSL_EXPORT Symbol { public: Symbol(Scope *scope = nullptr); virtual ~Symbol(); Scope *scope() const; void setScope(Scope *scope); QString name() const; void setName(const QString &name); virtual Scope *asScope() { return nullptr; } virtual Struct *asStruct() { return nullptr; } virtual Function *asFunction() { return nullptr; } virtual Argument *asArgument() { return nullptr; } virtual Block *asBlock() { return nullptr; } virtual Variable *asVariable() { return nullptr; } virtual OverloadSet *asOverloadSet() { return nullptr; } virtual Namespace *asNamespace() { return nullptr; } virtual const Type *type() const = 0; private: Scope *_scope; QString _name; }; class GLSL_EXPORT Scope: public Symbol { public: Scope(Scope *sscope = nullptr); Symbol *lookup(const QString &name) const; virtual QList members() const; virtual void add(Symbol *symbol) = 0; virtual Symbol *find(const QString &name) const = 0; Scope *asScope() override { return this; } }; } // namespace GLSL