/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "glsl.h" #include namespace GLSL { class Symbol; class Scope; class GLSL_EXPORT Symbol { public: Symbol(Scope *scope = 0); virtual ~Symbol(); Scope *scope() const; void setScope(Scope *scope); QString name() const; void setName(const QString &name); virtual Scope *asScope() { return 0; } virtual Struct *asStruct() { return 0; } virtual Function *asFunction() { return 0; } virtual Argument *asArgument() { return 0; } virtual Block *asBlock() { return 0; } virtual Variable *asVariable() { return 0; } virtual OverloadSet *asOverloadSet() { return 0; } virtual Namespace *asNamespace() { return 0; } virtual const Type *type() const = 0; private: Scope *_scope; QString _name; }; class GLSL_EXPORT Scope: public Symbol { public: Scope(Scope *sscope = 0); Symbol *lookup(const QString &name) const; virtual QList members() const; virtual void add(Symbol *symbol) = 0; virtual Symbol *find(const QString &name) const = 0; Scope *asScope() override { return this; } }; } // namespace GLSL