/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms and ** conditions see http://www.qt.io/terms-conditions. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef GLSLSYMBOLS_H #define GLSLSYMBOLS_H #include "glsltype.h" #include "glslsymbol.h" #include #include #include namespace GLSL { class GLSL_EXPORT Argument: public Symbol { public: Argument(Function *scope); virtual const Type *type() const; void setType(const Type *type); virtual Argument *asArgument() { return this; } private: const Type *_type; }; class GLSL_EXPORT Variable: public Symbol { public: Variable(Scope *scope); virtual const Type *type() const; void setType(const Type *type); int qualifiers() const { return _qualifiers; } void setQualifiers(int qualifiers) { _qualifiers = qualifiers; } virtual Variable *asVariable() { return this; } private: const Type *_type; int _qualifiers; }; class GLSL_EXPORT Block: public Scope { public: Block(Scope *enclosingScope = 0); virtual QList members() const; virtual void add(Symbol *symbol); virtual Block *asBlock() { return this; } virtual const Type *type() const; virtual Symbol *find(const QString &name) const; private: QHash _members; }; class GLSL_EXPORT Namespace: public Scope { public: Namespace(); virtual ~Namespace(); void add(Symbol *symbol); virtual Namespace *asNamespace() { return this; } virtual QList members() const; virtual const Type *type() const; virtual Symbol *find(const QString &name) const; private: QHash _members; QVector _overloadSets; }; } // namespace GLSL #endif // GLSLSYMBOLS_H