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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef GLSLTYPES_H #define GLSLTYPES_H #include "glsltype.h" #include "glslsymbol.h" #include #include #include #include namespace GLSL { class GLSL_EXPORT ScalarType: public Type { public: virtual const ScalarType *asScalarType() const { return this; } }; class GLSL_EXPORT UndefinedType: public Type { public: virtual QString toString() const { return QLatin1String("undefined"); } virtual const UndefinedType *asUndefinedType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; }; class GLSL_EXPORT VoidType: public Type { public: virtual QString toString() const { return QLatin1String("void"); } virtual const VoidType *asVoidType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; }; class GLSL_EXPORT BoolType: public ScalarType { public: virtual QString toString() const { return QLatin1String("bool"); } virtual const BoolType *asBoolType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; }; class GLSL_EXPORT IntType: public ScalarType { public: virtual QString toString() const { return QLatin1String("int"); } virtual const IntType *asIntType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; }; class GLSL_EXPORT UIntType: public ScalarType { public: virtual QString toString() const { return QLatin1String("uint"); } virtual const UIntType *asUIntType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; }; class GLSL_EXPORT FloatType: public ScalarType { public: virtual QString toString() const { return QLatin1String("float"); } virtual const FloatType *asFloatType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; }; class GLSL_EXPORT DoubleType: public ScalarType { public: virtual QString toString() const { return QLatin1String("double"); } virtual const DoubleType *asDoubleType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; }; // Type that can be indexed with the [] operator. class GLSL_EXPORT IndexType: public Type { public: IndexType(const Type *indexElementType) : _indexElementType(indexElementType) {} const Type *indexElementType() const { return _indexElementType; } virtual const IndexType *asIndexType() const { return this; } private: const Type *_indexElementType; }; class GLSL_EXPORT VectorType: public IndexType, public Scope { public: VectorType(const Type *elementType, int dimension) : IndexType(elementType), _dimension(dimension) {} virtual QString toString() const; const Type *elementType() const { return indexElementType(); } int dimension() const { return _dimension; } QList members() const { return _members.values(); } virtual void add(Symbol *symbol); virtual Symbol *find(const QString &name) const; virtual const Type *type() const { return this; } virtual const VectorType *asVectorType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; private: int _dimension; QHash _members; friend class Engine; void populateMembers(Engine *engine); void populateMembers(Engine *engine, const char *components); }; class GLSL_EXPORT MatrixType: public IndexType { public: MatrixType(const Type *elementType, int columns, int rows, const Type *columnType) : IndexType(columnType), _elementType(elementType), _columns(columns), _rows(rows) {} const Type *elementType() const { return _elementType; } const Type *columnType() const { return indexElementType(); } int columns() const { return _columns; } int rows() const { return _rows; } virtual QString toString() const; virtual const MatrixType *asMatrixType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; private: const Type *_elementType; int _columns; int _rows; }; class GLSL_EXPORT ArrayType: public IndexType { public: explicit ArrayType(const Type *elementType) : IndexType(elementType) {} const Type *elementType() const { return indexElementType(); } virtual QString toString() const; virtual const ArrayType *asArrayType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; }; class GLSL_EXPORT Struct: public Type, public Scope { public: Struct(Scope *scope = 0) : Scope(scope) {} QList members() const; virtual void add(Symbol *member); virtual Symbol *find(const QString &name) const; // as Type virtual QString toString() const { return name(); } virtual const Struct *asStructType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; // as Symbol virtual Struct *asStruct() { return this; } // as Symbol virtual const Type *type() const { return this; } private: QVector _members; }; class GLSL_EXPORT Function: public Type, public Scope { public: Function(Scope *scope = 0) : Scope(scope) {} const Type *returnType() const; void setReturnType(const Type *returnType); QVector arguments() const; void addArgument(Argument *arg); int argumentCount() const; Argument *argumentAt(int index) const; // as Type QString prettyPrint(int currentArgument) const; virtual QString toString() const; virtual const Function *asFunctionType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; // as Symbol virtual Function *asFunction() { return this; } virtual const Type *type() const { return this; } virtual Symbol *find(const QString &name) const; virtual QList members() const; virtual void add(Symbol *symbol) { if (! symbol) return; else if (Argument *arg = symbol->asArgument()) addArgument(arg); } private: const Type *_returnType; QVector _arguments; }; class GLSL_EXPORT SamplerType: public Type { public: explicit SamplerType(int kind) : _kind(kind) {} // Kind of sampler as a token code; e.g. T_SAMPLER2D. int kind() const { return _kind; } virtual QString toString() const; virtual const SamplerType *asSamplerType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; private: int _kind; }; class GLSL_EXPORT OverloadSet: public Type, public Scope { public: OverloadSet(Scope *enclosingScope = 0); QVector functions() const; void addFunction(Function *function); // as symbol virtual OverloadSet *asOverloadSet() { return this; } virtual const Type *type() const; virtual Symbol *find(const QString &name) const; virtual void add(Symbol *symbol); // as type virtual QString toString() const { return QLatin1String("overload"); } virtual const OverloadSet *asOverloadSetType() const { return this; } virtual bool isEqualTo(const Type *other) const; virtual bool isLessThan(const Type *other) const; private: QVector _functions; }; } // namespace GLSL #endif // GLSLTYPES_H