/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #version 440 layout (location = 0) in vec4 vertexCoord; layout (location = 1) in float distanceFromTop; layout (std140, binding = 0) uniform Block { mat4 matrix; vec4 notesColor; } block; layout (location = 0) out vec4 color; layout (location = 1) out float d; void main() { gl_Position = block.matrix * vertexCoord; gl_Position.z -= 0.1; gl_Position.w = 1.0; color = block.notesColor; d = distanceFromTop; }