/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "timelinenotesrenderpass.h" #include "timelinerenderstate.h" #include "timelinenotesmodel.h" #include namespace Timeline { struct Point2DWithDistanceFromTop { float x, y, d; void set(float nx, float ny, float nd); }; class NotesMaterial : public QSGMaterial { public: QSGMaterialType *type() const; QSGMaterialShader *createShader() const; }; struct NotesGeometry { static const int maxNotes; static const QSGGeometry::AttributeSet &point2DWithDistanceFromTop(); static QSGGeometry *createGeometry(QVector &ids, const TimelineModel *model, const TimelineRenderState *parentState, bool collapsed); }; const int NotesGeometry::maxNotes = 0xffff / 2; class TimelineNotesRenderPassState : public TimelineRenderPass::State { public: TimelineNotesRenderPassState(int expandedRows); ~TimelineNotesRenderPassState(); QSGNode *expandedRow(int row) const { return m_expandedRows[row]; } QSGNode *collapsedOverlay() const { return m_collapsedOverlay; } const QVector &expandedRows() const { return m_expandedRows; } QSGGeometry *nullGeometry() { return &m_nullGeometry; } NotesMaterial *material() { return &m_material; } private: QSGGeometryNode *createNode(); NotesMaterial m_material; QSGGeometry m_nullGeometry; QSGGeometryNode *m_collapsedOverlay; QVector m_expandedRows; }; const QSGGeometry::AttributeSet &NotesGeometry::point2DWithDistanceFromTop() { static QSGGeometry::Attribute data[] = { QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true), QSGGeometry::Attribute::create(1, 1, GL_FLOAT), }; static QSGGeometry::AttributeSet attrs = { 2, sizeof(Point2DWithDistanceFromTop), data }; return attrs; } const TimelineNotesRenderPass *TimelineNotesRenderPass::instance() { static const TimelineNotesRenderPass pass; return &pass; } TimelineNotesRenderPass::TimelineNotesRenderPass() { } TimelineRenderPass::State *TimelineNotesRenderPass::update(const TimelineAbstractRenderer *renderer, const TimelineRenderState *parentState, State *oldState, int firstIndex, int lastIndex, bool stateChanged, float spacing) const { Q_UNUSED(firstIndex); Q_UNUSED(lastIndex); Q_UNUSED(spacing); const TimelineNotesModel *notes = renderer->notes(); const TimelineModel *model = renderer->model(); if (!model || !notes) return oldState; TimelineNotesRenderPassState *state; if (oldState == 0) { state = new TimelineNotesRenderPassState(model->expandedRowCount()); } else { if (!stateChanged && !renderer->notesDirty()) return oldState; state = static_cast(oldState); } QVector > expanded(model->expandedRowCount()); QVector collapsed; for (int i = 0; i < qMin(notes->count(), NotesGeometry::maxNotes); ++i) { if (notes->timelineModel(i) != model->modelId()) continue; int timelineIndex = notes->timelineIndex(i); if (model->startTime(timelineIndex) > parentState->end() || model->endTime(timelineIndex) < parentState->start()) continue; expanded[model->expandedRow(timelineIndex)] << timelineIndex; collapsed << timelineIndex; } QSGGeometryNode *collapsedNode = static_cast(state->collapsedOverlay()); if (collapsed.count() > 0) { collapsedNode->setGeometry(NotesGeometry::createGeometry(collapsed, model, parentState, true)); collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true); } else { collapsedNode->setGeometry(state->nullGeometry()); collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, false); } for (int row = 0; row < model->expandedRowCount(); ++row) { QSGGeometryNode *rowNode = static_cast(state->expandedRow(row)); if (expanded[row].isEmpty()) { rowNode->setGeometry(state->nullGeometry()); rowNode->setFlag(QSGGeometryNode::OwnsGeometry, false); } else { rowNode->setGeometry(NotesGeometry::createGeometry(expanded[row], model, parentState, false)); collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true); } } return state; } TimelineNotesRenderPassState::TimelineNotesRenderPassState(int numExpandedRows) : m_nullGeometry(NotesGeometry::point2DWithDistanceFromTop(), 0) { m_material.setFlag(QSGMaterial::Blending, true); m_expandedRows.reserve(numExpandedRows); for (int i = 0; i < numExpandedRows; ++i) m_expandedRows << createNode(); m_collapsedOverlay = createNode(); } TimelineNotesRenderPassState::~TimelineNotesRenderPassState() { qDeleteAll(m_expandedRows); delete m_collapsedOverlay; } QSGGeometryNode *TimelineNotesRenderPassState::createNode() { QSGGeometryNode *node = new QSGGeometryNode; node->setGeometry(&m_nullGeometry); node->setMaterial(&m_material); node->setFlag(QSGNode::OwnedByParent, false); return node; } QSGGeometry *NotesGeometry::createGeometry(QVector &ids, const TimelineModel *model, const TimelineRenderState *parentState, bool collapsed) { float rowHeight = TimelineModel::defaultRowHeight(); QSGGeometry *geometry = new QSGGeometry(point2DWithDistanceFromTop(), ids.count() * 2); Q_ASSERT(geometry->vertexData()); geometry->setDrawingMode(GL_LINES); geometry->setLineWidth(3); Point2DWithDistanceFromTop *v = static_cast(geometry->vertexData()); for (int i = 0; i < ids.count(); ++i) { int timelineIndex = ids[i]; float horizontalCenter = ((model->startTime(timelineIndex) + model->endTime(timelineIndex)) / (qint64)2 - parentState->start()) * parentState->scale(); float verticalStart = (collapsed ? (model->collapsedRow(timelineIndex) + 0.1) : 0.1) * rowHeight; float verticalEnd = verticalStart + 0.8 * rowHeight; v[i * 2].set(horizontalCenter, verticalStart, 0); v[i * 2 + 1].set(horizontalCenter, verticalEnd, 1); } return geometry; } class NotesMaterialShader : public QSGMaterialShader { public: NotesMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; char const *const *attributeNames() const override; private: void initialize() override; int m_matrix_id; int m_z_range_id; int m_color_id; }; NotesMaterialShader::NotesMaterialShader() : QSGMaterialShader() { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/tracing/notes.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/tracing/notes.frag")); } void NotesMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *) { if (state.isMatrixDirty()) { program()->setUniformValue(m_matrix_id, state.combinedMatrix()); program()->setUniformValue(m_z_range_id, GLfloat(1.0)); const QColor notesColor = Utils::creatorTheme() ? Utils::creatorTheme()->color(Utils::Theme::Timeline_HighlightColor) : QColor(255, 165, 0); program()->setUniformValue(m_color_id, notesColor); } } char const *const *NotesMaterialShader::attributeNames() const { static const char *const attr[] = {"vertexCoord", "distanceFromTop", 0}; return attr; } void NotesMaterialShader::initialize() { m_matrix_id = program()->uniformLocation("matrix"); m_z_range_id = program()->uniformLocation("_qt_zRange"); m_color_id = program()->uniformLocation("notesColor"); } QSGMaterialType *NotesMaterial::type() const { static QSGMaterialType type; return &type; } QSGMaterialShader *NotesMaterial::createShader() const { return new NotesMaterialShader; } void Point2DWithDistanceFromTop::set(float nx, float ny, float nd) { x = nx; y = ny; d = nd; } } // namespace Timeline