/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "environmentfwd.h" #include "utils_global.h" #include #include namespace Utils { namespace Internal { class NameValueModelPrivate; } class QTCREATOR_UTILS_EXPORT NameValueModel : public QAbstractTableModel { Q_OBJECT public: explicit NameValueModel(QObject *parent = nullptr); ~NameValueModel() override; int rowCount(const QModelIndex &parent) const override; int columnCount(const QModelIndex &parent) const override; QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override; bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override; Qt::ItemFlags flags(const QModelIndex &index) const override; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; QModelIndex addVariable(); QModelIndex addVariable(const NameValueItem &item); void resetVariable(const QString &name); void unsetVariable(const QString &name); void toggleVariable(const QModelIndex &index); bool isUnset(const QString &name); bool isEnabled(const QString &name) const; bool canReset(const QString &name); QString indexToVariable(const QModelIndex &index) const; QModelIndex variableToIndex(const QString &name) const; bool changes(const QString &key) const; const NameValueDictionary &baseNameValueDictionary() const; void setBaseNameValueDictionary(const NameValueDictionary &dictionary); NameValueItems userChanges() const; void setUserChanges(const NameValueItems &items); signals: void userChangesChanged(); /// Hint to the view where it should make sense to focus on next // This is a hack since there is no way for a model to suggest // the next interesting place to focus on to the view. void focusIndex(const QModelIndex &index); private: std::unique_ptr d; }; } // namespace Utils