/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include #include namespace ClangRefactoring { using SymbolString = Utils::BasicSmallString<63>; using SignatureString = Utils::BasicSmallString<126>; using SymbolId = long long; class Symbol { public: Symbol() = default; Symbol(SymbolId symbolId, Utils::SmallStringView name) : name(name), symbolId(symbolId) {} Symbol(SymbolId symbolId, Utils::SmallStringView name, Utils::SmallStringView signature) : signature(signature), name(name), symbolId(symbolId) {} SignatureString signature; SymbolString name; SymbolId symbolId; friend bool operator==(const Symbol &first, const Symbol &second) { return first.symbolId == second.symbolId && first.name == second.name && first.signature == second.signature; } }; using Symbols = std::vector; } // namespace ClangRefactoring Q_DECLARE_METATYPE(ClangRefactoring::Symbol)