/**************************************************************************** ** ** Copyright (C) 2016 Denis Mingulov ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "classviewutils.h" #include "classviewconstants.h" #include "classviewsymbolinformation.h" #include #include namespace ClassView { namespace Internal { /*! Converts QVariant location container to internal. \a locationsVar contains a list of variant locations from the data of an item. Returns a set of symbol locations. */ QSet roleToLocations(const QList &locationsVar) { QSet locations; foreach (const QVariant &loc, locationsVar) { if (loc.canConvert()) locations.insert(loc.value()); } return locations; } /*! Returns symbol information for \a item. */ SymbolInformation symbolInformationFromItem(const QStandardItem *item) { Q_ASSERT(item); if (!item) return SymbolInformation(); const QString &name = item->data(Constants::SymbolNameRole).toString(); const QString &type = item->data(Constants::SymbolTypeRole).toString(); int iconType = 0; QVariant var = item->data(Constants::IconTypeRole); bool ok = false; int value; if (var.isValid()) value = var.toInt(&ok); if (ok) iconType = value; return SymbolInformation(name, type, iconType); } } // namespace Internal } // namespace ClassView