// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 #include "fileapidataextractor.h" #include "cmakeprojectconstants.h" #include "cmakeprojectmanagertr.h" #include "cmakespecificsettings.h" #include "fileapiparser.h" #include "projecttreehelper.h" #include #include #include #include #include #include #include #include #include #include #include using namespace ProjectExplorer; using namespace Utils; using namespace CMakeProjectManager::Internal::FileApiDetails; namespace CMakeProjectManager::Internal { static Q_LOGGING_CATEGORY(cmakeLogger, "qtc.cmake.fileApiExtractor", QtWarningMsg); // -------------------------------------------------------------------- // Helpers: // -------------------------------------------------------------------- class CMakeFileResult { public: QSet cmakeFiles; std::vector> cmakeNodesSource; std::vector> cmakeNodesBuild; std::vector> cmakeNodesOther; std::vector> cmakeListNodes; }; static CMakeFileResult extractCMakeFilesData(const QFuture &cancelFuture, const std::vector &cmakefiles, const FilePath &sourceDirectory, const FilePath &buildDirectory) { if (cmakefiles.empty()) return {}; // Uniquify fileInfos std::set cmakeFileSet{cmakefiles.begin(), cmakefiles.end()}; // Load and parse cmake files. We use concurrency here to speed up the process of // reading many small files, which can get slow especially on remote devices. QFuture mapResult = QtConcurrent::mapped(cmakeFileSet, [cancelFuture, sourceDirectory](const auto &info) { if (cancelFuture.isCanceled()) return CMakeFileInfo(); const FilePath sfn = sourceDirectory.resolvePath(info.path); CMakeFileInfo absolute(info); absolute.path = sfn; const auto mimeType = Utils::mimeTypeForFile(info.path); if (mimeType.matchesName(Utils::Constants::CMAKE_MIMETYPE) || mimeType.matchesName(Utils::Constants::CMAKE_PROJECT_MIMETYPE)) { expected_str fileContent = sfn.fileContents(); std::string errorString; if (fileContent) { fileContent = fileContent->replace("\r\n", "\n"); if (!absolute.cmakeListFile.ParseString(fileContent->toStdString(), sfn.fileName().toStdString(), errorString)) { qCWarning(cmakeLogger) << "Failed to parse:" << sfn.path() << QString::fromLatin1(errorString); } } } return absolute; }); mapResult.waitForFinished(); if (cancelFuture.isCanceled()) return {}; CMakeFileResult result; for (const auto &info : mapResult.results()) { if (cancelFuture.isCanceled()) return {}; result.cmakeFiles.insert(info); if (info.isCMake && !info.isCMakeListsDotTxt) { // Skip files that cmake considers to be part of the installation -- but include // CMakeLists.txt files. This fixes cmake binaries running from their own // build directory. continue; } auto node = std::make_unique(info.path, FileType::Project); node->setIsGenerated(info.isGenerated && !info.isCMakeListsDotTxt); // CMakeLists.txt are never // generated, independent // what cmake thinks:-) if (info.isCMakeListsDotTxt) { result.cmakeListNodes.emplace_back(std::move(node)); } else if (info.path.isChildOf(sourceDirectory)) { result.cmakeNodesSource.emplace_back(std::move(node)); } else if (info.path.isChildOf(buildDirectory)) { result.cmakeNodesBuild.emplace_back(std::move(node)); } else { result.cmakeNodesOther.emplace_back(std::move(node)); } } return result; } class PreprocessedData { public: CMakeProjectManager::CMakeConfig cache; QSet cmakeFiles; std::vector> cmakeNodesSource; std::vector> cmakeNodesBuild; std::vector> cmakeNodesOther; std::vector> cmakeListNodes; Configuration codemodel; std::vector targetDetails; }; static PreprocessedData preprocess(const QFuture &cancelFuture, FileApiData &data, const FilePath &sourceDirectory, const FilePath &buildDirectory) { PreprocessedData result; result.cache = std::move(data.cache); // Make sure this is available, even when nothing else is result.codemodel = std::move(data.codemodel); CMakeFileResult cmakeFileResult = extractCMakeFilesData(cancelFuture, data.cmakeFiles, sourceDirectory, buildDirectory); result.cmakeFiles = std::move(cmakeFileResult.cmakeFiles); result.cmakeNodesSource = std::move(cmakeFileResult.cmakeNodesSource); result.cmakeNodesBuild = std::move(cmakeFileResult.cmakeNodesBuild); result.cmakeNodesOther = std::move(cmakeFileResult.cmakeNodesOther); result.cmakeListNodes = std::move(cmakeFileResult.cmakeListNodes); result.targetDetails = std::move(data.targetDetails); return result; } static QVector extractBacktraceInformation( const BacktraceInfo &backtraces, const FilePath &sourceDir, int backtraceIndex, unsigned int locationInfoPriority) { QVector info; // Set up a default target path: while (backtraceIndex != -1) { const size_t bi = static_cast(backtraceIndex); QTC_ASSERT(bi < backtraces.nodes.size(), break); const BacktraceNode &btNode = backtraces.nodes[bi]; backtraceIndex = btNode.parent; // advance to next node const size_t fileIndex = static_cast(btNode.file); QTC_ASSERT(fileIndex < backtraces.files.size(), break); const FilePath path = sourceDir.resolvePath(backtraces.files[fileIndex]); if (btNode.command < 0) { // No command, skip: The file itself is already covered:-) continue; } const size_t commandIndex = static_cast(btNode.command); QTC_ASSERT(commandIndex < backtraces.commands.size(), break); const QString command = backtraces.commands[commandIndex]; info.append(FolderNode::LocationInfo(command, path, btNode.line, locationInfoPriority)); } return info; } static bool isChildOf(const FilePath &path, const FilePaths &prefixes) { for (const FilePath &prefix : prefixes) if (path == prefix || path.isChildOf(prefix)) return true; return false; } static CMakeBuildTarget toBuildTarget(const TargetDetails &t, const FilePath &sourceDirectory, const FilePath &buildDirectory, bool relativeLibs) { const FilePath currentBuildDir = buildDirectory.resolvePath(t.buildDir); CMakeBuildTarget ct; ct.title = t.name; if (!t.artifacts.isEmpty()) ct.executable = buildDirectory.resolvePath(t.artifacts.at(0)); TargetType type = UtilityType; if (t.type == "EXECUTABLE") type = ExecutableType; else if (t.type == "STATIC_LIBRARY") type = StaticLibraryType; else if (t.type == "OBJECT_LIBRARY") type = ObjectLibraryType; else if (t.type == "MODULE_LIBRARY" || t.type == "SHARED_LIBRARY") type = DynamicLibraryType; else type = UtilityType; ct.targetType = type; ct.workingDirectory = ct.executable.isEmpty() ? currentBuildDir.absolutePath() : ct.executable.parentDir(); ct.sourceDirectory = sourceDirectory.resolvePath(t.sourceDir); ct.backtrace = extractBacktraceInformation(t.backtraceGraph, sourceDirectory, t.backtrace, 0); for (const DependencyInfo &d : t.dependencies) { ct.dependencyDefinitions.append( extractBacktraceInformation(t.backtraceGraph, sourceDirectory, d.backtrace, 100)); } for (const SourceInfo &si : t.sources) { ct.sourceDefinitions.append( extractBacktraceInformation(t.backtraceGraph, sourceDirectory, si.backtrace, 200)); } for (const CompileInfo &ci : t.compileGroups) { for (const IncludeInfo &ii : ci.includes) { ct.includeDefinitions.append( extractBacktraceInformation(t.backtraceGraph, sourceDirectory, ii.backtrace, 300)); } for (const DefineInfo &di : ci.defines) { ct.defineDefinitions.append( extractBacktraceInformation(t.backtraceGraph, sourceDirectory, di.backtrace, 400)); } } for (const InstallDestination &id : t.installDestination) { ct.installDefinitions.append( extractBacktraceInformation(t.backtraceGraph, sourceDirectory, id.backtrace, 500)); } for (const SourceInfo &si : t.sources) { ct.sourceFiles.append(sourceDirectory.resolvePath(si.path)); } if (ct.targetType == ExecutableType) { FilePaths librarySeachPaths; // Is this a GUI application? ct.linksToQtGui = Utils::contains(t.link.value().fragments, [](const FragmentInfo &f) { return f.role == "libraries" && (f.fragment.contains("QtGui") || f.fragment.contains("Qt5Gui") || f.fragment.contains("Qt6Gui")); }); ct.qtcRunnable = t.folderTargetProperty == "qtc_runnable"; // Extract library directories for executables: for (const FragmentInfo &f : t.link.value().fragments) { if (f.role == "flags") // ignore all flags fragments continue; // CMake sometimes mixes several shell-escaped pieces into one fragment. Disentangle that again: const QStringList parts = ProcessArgs::splitArgs(f.fragment, HostOsInfo::hostOs()); for (QString part : parts) { // Library search paths that are added with target_link_directories are added as // -LIBPATH:... (Windows/MSVC), or // -L... (Unix/GCC) // with role "libraryPath" if (f.role == "libraryPath") { if (part.startsWith("-LIBPATH:")) part = part.mid(9); else if (part.startsWith("-L")) part = part.mid(2); } // Some projects abuse linking to libraries to pass random flags to the linker, so ignore // flags mixed into a fragment if (part.startsWith("-")) continue; const FilePath buildDir = relativeLibs ? buildDirectory : currentBuildDir; FilePath tmp = buildDir.resolvePath(part); if (f.role == "libraries") tmp = tmp.parentDir(); if (buildDir.osType() == OsTypeWindows && (f.role == "libraries")) { const auto partAsFilePath = FilePath::fromUserInput(part); part = partAsFilePath.fileName(); // Skip object libraries on Windows. This case can happen with static qml plugins if (part.endsWith(".obj") || part.endsWith(".o")) continue; } if (!tmp.isEmpty() && tmp.isDir()) { // f.role is libraryPath or frameworkPath // On *nix, exclude sub-paths from "/lib(64)", "/usr/lib(64)" and // "/usr/local/lib" since these are usually in the standard search // paths. There probably are more, but the naming schemes are arbitrary // so we'd need to ask the linker ("ld --verbose | grep SEARCH_DIR"). if (buildDir.osType() == OsTypeWindows || !isChildOf(tmp, {"/lib", "/lib64", "/usr/lib", "/usr/lib64", "/usr/local/lib"})) { librarySeachPaths.append(tmp); // Libraries often have their import libs in ../lib and the // actual dll files in ../bin on windows. Qt is one example of that. if (tmp.fileName() == "lib" && buildDir.osType() == OsTypeWindows) { const FilePath path = tmp.parentDir().pathAppended("bin"); if (path.isDir()) librarySeachPaths.append(path); } } } } } ct.libraryDirectories = filteredUnique(librarySeachPaths); qCInfo(cmakeLogger) << "libraryDirectories for target" << ct.title << ":" << ct.libraryDirectories; } return ct; } static QList generateBuildTargets(const QFuture &cancelFuture, const PreprocessedData &input, const FilePath &sourceDirectory, const FilePath &buildDirectory, bool relativeLibs) { QList result; result.reserve(input.targetDetails.size()); for (const TargetDetails &t : input.targetDetails) { if (cancelFuture.isCanceled()) return {}; result.append(toBuildTarget(t, sourceDirectory, buildDirectory, relativeLibs)); } return result; } static QStringList splitFragments(const QStringList &fragments) { QStringList result; for (const QString &f : fragments) { result += ProcessArgs::splitArgs(f, HostOsInfo::hostOs()); } return result; } static bool isPchFile(const FilePath &buildDirectory, const FilePath &path) { return path.fileName().startsWith("cmake_pch") && path.isChildOf(buildDirectory); } static bool isUnityFile(const FilePath &buildDirectory, const FilePath &path) { return path.fileName().startsWith("unity_") && path.isChildOf(buildDirectory) && path.parentDir().fileName() == "Unity"; } static RawProjectParts generateRawProjectParts(const QFuture &cancelFuture, const PreprocessedData &input, const FilePath &sourceDirectory, const FilePath &buildDirectory) { RawProjectParts rpps; for (const TargetDetails &t : input.targetDetails) { if (cancelFuture.isCanceled()) return {}; bool needPostfix = t.compileGroups.size() > 1; int count = 1; for (const CompileInfo &ci : t.compileGroups) { if (ci.language != "C" && ci.language != "CXX" && ci.language != "CUDA") continue; // No need to bother the C++ codemodel // CMake users worked around Creator's inability of listing header files by creating // custom targets with all the header files. This target breaks the code model, so // keep quiet about it:-) if (ci.defines.empty() && ci.includes.empty() && allOf(ci.sources, [&t](const int sid) { const SourceInfo &source = t.sources[static_cast(sid)]; return Node::fileTypeForFileName(FilePath::fromString(source.path)) == FileType::Header; })) { qWarning() << "Not reporting all-header compilegroup of target" << t.name << "to code model."; continue; } QString ending; QString qtcPchFile; if (ci.language == "C") { ending = "/cmake_pch.h"; qtcPchFile = "qtc_cmake_pch.h"; } else if (ci.language == "CXX") { ending = "/cmake_pch.hxx"; qtcPchFile = "qtc_cmake_pch.hxx"; } RawProjectPart rpp; rpp.setProjectFileLocation( t.sourceDir.pathAppended(Constants::CMAKE_LISTS_TXT).toString()); rpp.setBuildSystemTarget(t.name); const QString postfix = needPostfix ? QString("_%1_%2").arg(ci.language).arg(count) : QString(); rpp.setDisplayName(t.id + postfix); rpp.setMacros(transform(ci.defines, &DefineInfo::define)); rpp.setHeaderPaths(transform(ci.includes, &IncludeInfo::path)); QStringList fragments = splitFragments(ci.fragments); // Get all sources from the compiler group, except generated sources FilePaths sources; for (auto idx: ci.sources) { SourceInfo si = t.sources.at(idx); if (si.isGenerated) continue; sources.append(sourceDirectory.resolvePath(si.path)); } // Skip groups with only generated source files e.g. /.rcc/qrc_.cpp if (allOf(ci.sources, [&t](const auto &idx) { return t.sources.at(idx).isGenerated; })) continue; // If we are not in a pch compiler group, add all the headers that are not generated const bool hasPchSource = anyOf(sources, [buildDirectory](const FilePath &path) { return isPchFile(buildDirectory, path); }); const bool hasUnitySources = allOf(sources, [buildDirectory](const FilePath &path) { return isUnityFile(buildDirectory, path); }); const QString headerMimeType = [&]() -> QString { if (ci.language == "C") { return Utils::Constants::C_HEADER_MIMETYPE; } else if (ci.language == "CXX") { return Utils::Constants::CPP_HEADER_MIMETYPE; } return {}; }(); auto haveFileKindForLanguage = [&](const auto &kind) { if (kind == CppEditor::ProjectFile::AmbiguousHeader) return true; if (ci.language == "C") return CppEditor::ProjectFile::isC(kind); else if (ci.language == "CXX") return CppEditor::ProjectFile::isCxx(kind); return false; }; if (!hasPchSource) { for (const SourceInfo &si : t.sources) { if (si.isGenerated) continue; const auto kind = CppEditor::ProjectFile::classify(si.path); const bool headerType = CppEditor::ProjectFile::isHeader(kind) && haveFileKindForLanguage(kind); const bool sourceUnityType = hasUnitySources ? CppEditor::ProjectFile::isSource(kind) && haveFileKindForLanguage(kind) : false; if (headerType || sourceUnityType) sources.append(sourceDirectory.resolvePath(si.path)); } } FilePath::removeDuplicates(sources); // Set project files except pch / unity files const FilePaths filtered = Utils::filtered(sources, [buildDirectory](const FilePath &filePath) { return !isPchFile(buildDirectory, filePath) && !isUnityFile(buildDirectory, filePath); }); rpp.setFiles(Utils::transform(filtered, &FilePath::toFSPathString), {}, [headerMimeType](const QString &path) { if (CppEditor::ProjectFile::isAmbiguousHeader(path)) return headerMimeType; return Utils::mimeTypeForFile(path).name(); }); FilePath precompiled_header = FilePath::fromString(findOrDefault(t.sources, [&ending](const SourceInfo &si) { return si.path.endsWith(ending); }).path); if (!precompiled_header.isEmpty()) { precompiled_header = sourceDirectory.resolvePath(precompiled_header); // Remove the CMake PCH usage command line options in order to avoid the case // when the build system would produce a .pch/.gch file that would be treated // by the Clang code model as its own and fail. auto remove = [&](const QStringList &args) { auto foundPos = std::search(fragments.begin(), fragments.end(), args.begin(), args.end()); if (foundPos != fragments.end()) fragments.erase(foundPos, std::next(foundPos, args.size())); }; remove({"-Xclang", "-include-pch", "-Xclang", precompiled_header.path() + ".gch"}); remove({"-Xclang", "-include-pch", "-Xclang", precompiled_header.path() + ".pch"}); remove({"-Xclang", "-include", "-Xclang", precompiled_header.path()}); remove({"-include", precompiled_header.path()}); remove({"/FI", precompiled_header.path()}); // Make a copy of the CMake PCH header and use it instead FilePath qtc_precompiled_header = precompiled_header.parentDir().pathAppended(qtcPchFile); FileUtils::copyIfDifferent(precompiled_header, qtc_precompiled_header); rpp.setPreCompiledHeaders({qtc_precompiled_header.path()}); } RawProjectPartFlags projectFlags; projectFlags.commandLineFlags = fragments; if (ci.language == "C") rpp.setFlagsForC(projectFlags); else if (ci.language == "CXX") rpp.setFlagsForCxx(projectFlags); const bool isExecutable = t.type == "EXECUTABLE"; rpp.setBuildTargetType(isExecutable ? BuildTargetType::Executable : BuildTargetType::Library); rpps.append(rpp); ++count; } } return rpps; } static FilePath directorySourceDir(const Configuration &c, const FilePath &sourceDir, int directoryIndex) { const size_t di = static_cast(directoryIndex); QTC_ASSERT(di < c.directories.size(), return {}); return sourceDir.resolvePath(c.directories[di].sourcePath); } static FilePath directoryBuildDir(const Configuration &c, const FilePath &buildDir, int directoryIndex) { const size_t di = static_cast(directoryIndex); QTC_ASSERT(di < c.directories.size(), return {}); return buildDir.resolvePath(c.directories[di].buildPath); } static void addProjects(const QFuture &cancelFuture, const QHash &cmakeListsNodes, const Configuration &config, const FilePath &sourceDir) { for (const FileApiDetails::Project &p : config.projects) { if (cancelFuture.isCanceled()) return; if (p.parent == -1) continue; // Top-level project has already been covered FilePath dir = directorySourceDir(config, sourceDir, p.directories[0]); createProjectNode(cmakeListsNodes, dir, p.name); } } static FolderNode *createSourceGroupNode(const QString &sourceGroupName, const FilePath &sourceDirectory, FolderNode *targetRoot) { FolderNode *currentNode = targetRoot; if (!sourceGroupName.isEmpty()) { const QStringList parts = sourceGroupName.split("\\"); for (const QString &p : parts) { FolderNode *existingNode = currentNode->findChildFolderNode( [&p](const FolderNode *fn) { return fn->displayName() == p; }); if (!existingNode) { auto node = createCMakeVFolder(sourceDirectory, Node::DefaultFolderPriority + 5, p); node->setListInProject(false); node->setIcon([] { return Icon::fromTheme("edit-copy"); }); existingNode = node.get(); currentNode->addNode(std::move(node)); } currentNode = existingNode; } } return currentNode; } static void addCompileGroups(ProjectNode *targetRoot, const FilePath &topSourceDirectory, const FilePath &sourceDirectory, const FilePath &buildDirectory, const TargetDetails &td) { const bool inSourceBuild = (sourceDirectory == buildDirectory); QSet alreadyListed; // Files already added by other configurations: targetRoot->forEachGenericNode( [&alreadyListed](const Node *n) { alreadyListed.insert(n->filePath()); }); std::vector> buildFileNodes; std::vector> otherFileNodes; std::vector>> sourceGroupFileNodes{td.sourceGroups.size()}; for (const SourceInfo &si : td.sources) { const FilePath sourcePath = topSourceDirectory.resolvePath(si.path); // Filter out already known files: const int count = alreadyListed.count(); alreadyListed.insert(sourcePath); if (count == alreadyListed.count()) continue; // Create FileNodes from the file auto node = std::make_unique(sourcePath, Node::fileTypeForFileName(sourcePath)); node->setIsGenerated(si.isGenerated); // CMake pch / unity files are generated at configured time, but not marked as generated // so that a "clean" step won't remove them and at a subsequent build they won't exist. if (isPchFile(buildDirectory, sourcePath) || isUnityFile(buildDirectory, sourcePath)) node->setIsGenerated(true); // Hide some of the QML files that we not marked as generated by the Qt QML CMake code const bool buildDirQmldirOrRcc = sourcePath.isChildOf(buildDirectory) && (sourcePath.parentDir().fileName() == ".rcc" || sourcePath.fileName() == "qmldir"); const bool otherDirQmldirOrMetatypes = !sourcePath.isChildOf(buildDirectory) && !sourcePath.isChildOf(sourceDirectory) && (sourcePath.parentDir().fileName() == "metatypes" || sourcePath.fileName() == "qmldir"); const bool buildDirPluginCpp = sourcePath.isChildOf(buildDirectory) && td.type.endsWith("_LIBRARY") && sourcePath.fileName().startsWith(td.name) && sourcePath.fileName().endsWith("Plugin.cpp"); if (buildDirQmldirOrRcc || otherDirQmldirOrMetatypes || buildDirPluginCpp) node->setIsGenerated(true); const bool showSourceFolders = settings(targetRoot->getProject()).showSourceSubFolders() && defaultCMakeSourceGroupFolder(td.sourceGroups[si.sourceGroup]); // Where does the file node need to go? if (showSourceFolders && sourcePath.isChildOf(buildDirectory) && !inSourceBuild) { buildFileNodes.emplace_back(std::move(node)); } else if (!showSourceFolders || sourcePath.isChildOf(sourceDirectory)) { sourceGroupFileNodes[si.sourceGroup].emplace_back(std::move(node)); } else { otherFileNodes.emplace_back(std::move(node)); } } for (size_t i = 0; i < sourceGroupFileNodes.size(); ++i) { const bool showSourceFolders = settings(targetRoot->getProject()).showSourceSubFolders() && defaultCMakeSourceGroupFolder(td.sourceGroups[i]); std::vector> ¤t = sourceGroupFileNodes[i]; FolderNode *insertNode = td.sourceGroups[i] == "TREE" ? targetRoot : createSourceGroupNode(td.sourceGroups[i], sourceDirectory, targetRoot); if (showSourceFolders) { FilePath baseDir = sourceDirectory.pathAppended(td.sourceGroups[i]); if (!baseDir.exists()) baseDir = sourceDirectory; insertNode->addNestedNodes(std::move(current), baseDir); } else { for (auto &fileNodes : current) insertNode->addNode(std::move(fileNodes)); } } addCMakeVFolder(targetRoot, buildDirectory, 100, Tr::tr(""), std::move(buildFileNodes)); addCMakeVFolder(targetRoot, FilePath(), 10, Tr::tr(""), std::move(otherFileNodes)); } static void addGeneratedFilesNode(ProjectNode *targetRoot, const FilePath &topLevelBuildDir, const TargetDetails &td) { if (td.artifacts.isEmpty()) return; FileType type = FileType::Unknown; if (td.type == "EXECUTABLE") type = FileType::App; else if (td.type == "SHARED_LIBRARY" || td.type == "STATIC_LIBRARY") type = FileType::Lib; if (type == FileType::Unknown) return; std::vector> nodes; const FilePath buildDir = topLevelBuildDir.resolvePath(td.buildDir); for (const FilePath &artifact : td.artifacts) { nodes.emplace_back(new FileNode(buildDir.resolvePath(artifact), type)); type = FileType::Unknown; nodes.back()->setIsGenerated(true); } addCMakeVFolder(targetRoot, buildDir, 10, Tr::tr(""), std::move(nodes)); } static void addTargets(const QFuture &cancelFuture, const QHash &cmakeListsNodes, const Configuration &config, const std::vector &targetDetails, const FilePath &sourceDir, const FilePath &buildDir) { QHash targetDetailsHash; for (const TargetDetails &t : targetDetails) targetDetailsHash.insert(t.id, &t); const TargetDetails defaultTargetDetails; auto getTargetDetails = [&targetDetailsHash, &defaultTargetDetails](const QString &id) -> const TargetDetails & { auto it = targetDetailsHash.constFind(id); if (it != targetDetailsHash.constEnd()) return *it.value(); return defaultTargetDetails; }; for (const FileApiDetails::Target &t : config.targets) { if (cancelFuture.isCanceled()) return; const TargetDetails &td = getTargetDetails(t.id); const FilePath dir = directorySourceDir(config, sourceDir, t.directory); CMakeTargetNode *tNode = createTargetNode(cmakeListsNodes, dir, t.name); QTC_ASSERT(tNode, continue); tNode->setTargetInformation(td.artifacts, td.type); tNode->setBuildDirectory(directoryBuildDir(config, buildDir, t.directory)); addCompileGroups(tNode, sourceDir, dir, tNode->buildDirectory(), td); addGeneratedFilesNode(tNode, buildDir, td); } } static std::unique_ptr generateRootProjectNode(const QFuture &cancelFuture, PreprocessedData &data, const FilePath &sourceDirectory, const FilePath &buildDirectory) { std::unique_ptr result = std::make_unique(sourceDirectory); const FileApiDetails::Project topLevelProject = findOrDefault(data.codemodel.projects, equal(&FileApiDetails::Project::parent, -1)); if (!topLevelProject.name.isEmpty()) result->setDisplayName(topLevelProject.name); else result->setDisplayName(sourceDirectory.fileName()); QHash cmakeListsNodes = addCMakeLists(result.get(), std::move(data.cmakeListNodes)); data.cmakeListNodes.clear(); // Remove all the nullptr in the vector... addProjects(cancelFuture, cmakeListsNodes, data.codemodel, sourceDirectory); if (cancelFuture.isCanceled()) return {}; addTargets(cancelFuture, cmakeListsNodes, data.codemodel, data.targetDetails, sourceDirectory, buildDirectory); if (cancelFuture.isCanceled()) return {}; if (!data.cmakeNodesSource.empty() || !data.cmakeNodesBuild.empty() || !data.cmakeNodesOther.empty()) { addCMakeInputs(result.get(), sourceDirectory, buildDirectory, std::move(data.cmakeNodesSource), std::move(data.cmakeNodesBuild), std::move(data.cmakeNodesOther)); } if (cancelFuture.isCanceled()) return {}; addCMakePresets(result.get(), sourceDirectory); if (cancelFuture.isCanceled()) return {}; data.cmakeNodesSource.clear(); // Remove all the nullptr in the vector... data.cmakeNodesBuild.clear(); // Remove all the nullptr in the vector... data.cmakeNodesOther.clear(); // Remove all the nullptr in the vector... return result; } static void setupLocationInfoForTargets(const QFuture &cancelFuture, CMakeProjectNode *rootNode, const QList &targets) { const QSet titles = Utils::transform(targets, &CMakeBuildTarget::title); QHash buildKeyToNode; rootNode->forEachGenericNode([&buildKeyToNode, &titles](Node *node) { FolderNode *folderNode = node->asFolderNode(); const QString &buildKey = node->buildKey(); if (folderNode && titles.contains(buildKey)) buildKeyToNode.insert(buildKey, folderNode); }); for (const CMakeBuildTarget &t : targets) { if (cancelFuture.isCanceled()) return; FolderNode *folderNode = buildKeyToNode.value(t.title); if (folderNode) { QSet> locations; auto dedup = [&locations](const Backtrace &bt) { QVector result; for (const FolderNode::LocationInfo &i : bt) { int count = locations.count(); locations.insert({i.path, i.line}); if (count != locations.count()) { result.append(i); } } return result; }; QVector result = dedup(t.backtrace); auto dedupMulti = [&dedup](const Backtraces &bts) { QVector result; for (const Backtrace &bt : bts) { result.append(dedup(bt)); } return result; }; result += dedupMulti(t.dependencyDefinitions); result += dedupMulti(t.includeDefinitions); result += dedupMulti(t.defineDefinitions); result += dedupMulti(t.sourceDefinitions); result += dedupMulti(t.installDefinitions); folderNode->setLocationInfo(result); } } } // -------------------------------------------------------------------- // extractData: // -------------------------------------------------------------------- FileApiQtcData extractData(const QFuture &cancelFuture, FileApiData &input, const FilePath &sourceDir, const FilePath &buildDir) { FileApiQtcData result; // Preprocess our input: PreprocessedData data = preprocess(cancelFuture, input, sourceDir, buildDir); if (cancelFuture.isCanceled()) return {}; result.cache = std::move(data.cache); // Make sure this is available, even when nothing else is if (!result.errorMessage.isEmpty()) return {}; // Ninja generator from CMake version 3.20.5 has libraries relative to build directory const bool haveLibrariesRelativeToBuildDirectory = input.replyFile.generator.startsWith("Ninja") && input.replyFile.cmakeVersion >= QVersionNumber(3, 20, 5); result.buildTargets = generateBuildTargets(cancelFuture, data, sourceDir, buildDir, haveLibrariesRelativeToBuildDirectory); if (cancelFuture.isCanceled()) return {}; result.cmakeFiles = std::move(data.cmakeFiles); result.projectParts = generateRawProjectParts(cancelFuture, data, sourceDir, buildDir); if (cancelFuture.isCanceled()) return {}; auto rootProjectNode = generateRootProjectNode(cancelFuture, data, sourceDir, buildDir); if (cancelFuture.isCanceled()) return {}; ProjectTree::applyTreeManager(rootProjectNode.get(), ProjectTree::AsyncPhase); // QRC nodes result.rootProjectNode = std::move(rootProjectNode); setupLocationInfoForTargets(cancelFuture, result.rootProjectNode.get(), result.buildTargets); if (cancelFuture.isCanceled()) return {}; result.ctestPath = input.replyFile.ctestExecutable; result.isMultiConfig = input.replyFile.isMultiConfig; if (input.replyFile.isMultiConfig && input.replyFile.generator != "Ninja Multi-Config") result.usesAllCapsTargets = true; return result; } } // CMakeProjectManager::Internal