/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "actionmanager.h" #include "actionmanager_p.h" #include "mainwindow.h" #include "actioncontainer_p.h" #include "command_p.h" #include "id.h" #include #include #include #include #include #include #include #include #include #include #include namespace { enum { warnAboutFindFailures = 0 }; } using namespace Core; using namespace Core::Internal; /*! \class Core::ActionManager \mainclass \brief The action manager is responsible for registration of menus and menu items and keyboard shortcuts. The ActionManager is the central bookkeeper of actions and their shortcuts and layout. It is a singleton containing mostly static methods. If you need access to the instance, e.g. for connecting to signals, is its ActionManager::instance() method. The main reasons for the need of this class is to provide a central place where the user can specify all his keyboard shortcuts, and to provide a solution for actions that should behave differently in different contexts (like the copy/replace/undo/redo actions). \section1 Contexts All actions that are registered with the same Id (but different context lists) are considered to be overloads of the same command, represented by an instance of the Command class. Exactly only one of the registered actions with the same ID is active at any time. Which action this is, is defined by the context list that the actions were registered with: If the current focus widget was registered via \l{ICore::addContextObject()}, all the contexts returned by its IContext object are active. In addition all contexts set via \l{ICore::addAdditionalContext()} are active as well. If one of the actions was registered for one of these active contexts, it is the one active action, and receives \c triggered and \c toggled signals. Also the appearance of the visible action for this ID might be adapted to this active action (depending on the settings of the corresponding \l{Command} object). The action that is visible to the user is the one returned by Command::action(). If you provide yourself a user visible representation of your action you need to use Command::action() for this. When this action is invoked by the user, the signal is forwarded to the registered action that is valid for the current context. \section1 Registering Actions To register a globally active action "My Action" put the following in your plugin's IPlugin::initialize method: \code QAction *myAction = new QAction(tr("My Action"), this); Core::Command *cmd = Core::ActionManager::registerAction(myAction, "myplugin.myaction", Core::Context(C_GLOBAL)); cmd->setDefaultKeySequence(QKeySequence(tr("Ctrl+Alt+u"))); connect(myAction, SIGNAL(triggered()), this, SLOT(performMyAction())); \endcode So the \c connect is done to your own QAction instance. If you create e.g. a tool button that should represent the action you add the action from Command::action() to it: \code QToolButton *myButton = new QToolButton(someParentWidget); myButton->setDefaultAction(cmd->action()); \endcode Also use the ActionManager to add items to registered action containers like the applications menu bar or menus in that menu bar. To do this, you register your action via the registerAction methods, get the action container for a specific ID (like specified in the Core::Constants namespace) with a call of actionContainer(const Id&) and add your command to this container. Following the example adding "My Action" to the "Tools" menu would be done by \code Core::ActionManager::actionContainer(Core::M_TOOLS)->addAction(cmd); \endcode \section1 Important Guidelines: \list \o Always register your actions and shortcuts! \o Register your actions and shortcuts during your plugin's \l{ExtensionSystem::IPlugin::initialize()} or \l{ExtensionSystem::IPlugin::extensionsInitialized()} methods, otherwise the shortcuts won't appear in the keyboard settings dialog from the beginning. \o When registering an action with \c{cmd=registerAction(action, id, contexts)} be sure to connect your own action \c{connect(action, SIGNAL...)} but make \c{cmd->action()} visible to the user, i.e. \c{widget->addAction(cmd->action())}. \o Use this class to add actions to the applications menus \endlist \sa Core::ICore \sa Core::Command \sa Core::ActionContainer \sa Core::IContext */ static ActionManager *m_instance = 0; /*! \internal */ ActionManager::ActionManager(QObject *parent) : QObject(parent), d(new ActionManagerPrivate()) { m_instance = this; } /*! \internal */ ActionManager::~ActionManager() { delete d; } /*! * \return Singleton action manager instance */ ActionManager *ActionManager::instance() { return m_instance; } /*! \brief Creates a new menu with the given \a id. Returns a new ActionContainer that you can use to get the QMenu instance or to add menu items to the menu. The ActionManager owns the returned ActionContainer. Add your menu to some other menu or a menu bar via the ActionManager::actionContainer and ActionContainer::addMenu methods. */ ActionContainer *ActionManager::createMenu(const Id &id) { const ActionManagerPrivate::IdContainerMap::const_iterator it = m_instance->d->m_idContainerMap.constFind(id); if (it != m_instance->d->m_idContainerMap.constEnd()) return it.value(); QMenu *m = new QMenu(ICore::mainWindow()); m->setObjectName(QLatin1String(id.name())); MenuActionContainer *mc = new MenuActionContainer(id); mc->setMenu(m); m_instance->d->m_idContainerMap.insert(id, mc); connect(mc, SIGNAL(destroyed()), m_instance->d, SLOT(containerDestroyed())); return mc; } /*! \brief Creates a new menu bar with the given \a id. Returns a new ActionContainer that you can use to get the QMenuBar instance or to add menus to the menu bar. The ActionManager owns the returned ActionContainer. */ ActionContainer *ActionManager::createMenuBar(const Id &id) { const ActionManagerPrivate::IdContainerMap::const_iterator it = m_instance->d->m_idContainerMap.constFind(id); if (it != m_instance->d->m_idContainerMap.constEnd()) return it.value(); QMenuBar *mb = new QMenuBar; // No parent (System menu bar on Mac OS X) mb->setObjectName(id.toString()); MenuBarActionContainer *mbc = new MenuBarActionContainer(id); mbc->setMenuBar(mb); m_instance->d->m_idContainerMap.insert(id, mbc); connect(mbc, SIGNAL(destroyed()), m_instance->d, SLOT(containerDestroyed())); return mbc; } /*! \brief Makes an \a action known to the system under the specified \a id. Returns a command object that represents the action in the application and is owned by the ActionManager. You can register several actions with the same \a id as long as the \a context is different. In this case a trigger of the actual action is forwarded to the registered QAction for the currently active context. A scriptable action can be called from a script without the need for the user to interact with it. */ Command *ActionManager::registerAction(QAction *action, const Id &id, const Context &context, bool scriptable) { Action *a = m_instance->d->overridableAction(id); if (a) { a->addOverrideAction(action, context, scriptable); emit m_instance->commandListChanged(); emit m_instance->commandAdded(id.toString()); } return a; } /*! \brief Makes a \a shortcut known to the system under the specified \a id. Returns a command object that represents the shortcut in the application and is owned by the ActionManager. You can registered several shortcuts with the same \a id as long as the \a context is different. In this case a trigger of the actual shortcut is forwarded to the registered QShortcut for the currently active context. A scriptable shortcut can be called from a script without the need for the user to interact with it. */ Command *ActionManager::registerShortcut(QShortcut *shortcut, const Id &id, const Context &context, bool scriptable) { Shortcut *sc = 0; if (CommandPrivate *c = m_instance->d->m_idCmdMap.value(id, 0)) { sc = qobject_cast(c); if (!sc) { qWarning() << "registerShortcut: id" << id.name() << "is registered with a different command type."; return c; } } else { sc = new Shortcut(id); m_instance->d->m_idCmdMap.insert(id, sc); } if (sc->shortcut()) { qWarning() << "registerShortcut: action already registered, id" << id.name() << "."; return sc; } if (!m_instance->d->hasContext(context)) shortcut->setEnabled(false); shortcut->setObjectName(id.toString()); shortcut->setParent(ICore::mainWindow()); sc->setShortcut(shortcut); sc->setScriptable(scriptable); if (context.isEmpty()) sc->setContext(Context(0)); else sc->setContext(context); emit m_instance->commandListChanged(); emit m_instance->commandAdded(id.toString()); if (isPresentationModeEnabled()) connect(sc->shortcut(), SIGNAL(activated()), m_instance->d, SLOT(shortcutTriggered())); return sc; } /*! \brief Returns the Command object that is known to the system under the given \a id. \sa ActionManager::registerAction() */ Command *ActionManager::command(const Id &id) { const ActionManagerPrivate::IdCmdMap::const_iterator it = m_instance->d->m_idCmdMap.constFind(id); if (it == m_instance->d->m_idCmdMap.constEnd()) { if (warnAboutFindFailures) qWarning() << "ActionManagerPrivate::command(): failed to find :" << id.name(); return 0; } return it.value(); } /*! \brief Returns the IActionContainter object that is know to the system under the given \a id. \sa ActionManager::createMenu() \sa ActionManager::createMenuBar() */ ActionContainer *ActionManager::actionContainer(const Id &id) { const ActionManagerPrivate::IdContainerMap::const_iterator it = m_instance->d->m_idContainerMap.constFind(id); if (it == m_instance->d->m_idContainerMap.constEnd()) { if (warnAboutFindFailures) qWarning() << "ActionManagerPrivate::actionContainer(): failed to find :" << id.name(); return 0; } return it.value(); } /*! * \brief Returns all commands that have been registered. */ QList ActionManager::commands() { // transform list of CommandPrivate into list of Command QList result; foreach (Command *cmd, m_instance->d->m_idCmdMap.values()) result << cmd; return result; } /*! \brief Removes the knowledge about an \a action under the specified \a id. Usually you do not need to unregister actions. The only valid use case for unregistering actions, is for actions that represent user definable actions, like for the custom Locator filters. If the user removes such an action, it also has to be unregistered from the action manager, to make it disappear from shortcut settings etc. */ void ActionManager::unregisterAction(QAction *action, const Id &id) { Action *a = 0; CommandPrivate *c = m_instance->d->m_idCmdMap.value(id, 0); QTC_ASSERT(c, return); a = qobject_cast(c); if (!a) { qWarning() << "unregisterAction: id" << id.name() << "is registered with a different command type."; return; } a->removeOverrideAction(action); if (a->isEmpty()) { // clean up // ActionContainers listen to the commands' destroyed signals ICore::mainWindow()->removeAction(a->action()); delete a->action(); m_instance->d->m_idCmdMap.remove(id); delete a; } emit m_instance->commandListChanged(); } /*! \brief Removes the knowledge about a shortcut under the specified \a id. Usually you do not need to unregister shortcuts. The only valid use case for unregistering shortcuts, is for shortcuts that represent user definable actions. If the user removes such an action, a corresponding shortcut also has to be unregistered from the action manager, to make it disappear from shortcut settings etc. */ void ActionManager::unregisterShortcut(const Core::Id &id) { Shortcut *sc = 0; CommandPrivate *c = m_instance->d->m_idCmdMap.value(id, 0); QTC_ASSERT(c, return); sc = qobject_cast(c); if (!sc) { qWarning() << "unregisterShortcut: id" << id.name() << "is registered with a different command type."; return; } delete sc->shortcut(); m_instance->d->m_idCmdMap.remove(id); delete sc; emit m_instance->commandListChanged(); } void ActionManager::setPresentationModeEnabled(bool enabled) { if (enabled == isPresentationModeEnabled()) return; // Signal/slots to commands: foreach (Command *c, commands()) { if (c->action()) { if (enabled) connect(c->action(), SIGNAL(triggered()), m_instance->d, SLOT(actionTriggered())); else disconnect(c->action(), SIGNAL(triggered()), m_instance->d, SLOT(actionTriggered())); } if (c->shortcut()) { if (enabled) connect(c->shortcut(), SIGNAL(activated()), m_instance->d, SLOT(shortcutTriggered())); else disconnect(c->shortcut(), SIGNAL(activated()), m_instance->d, SLOT(shortcutTriggered())); } } // The label for the shortcuts: if (!m_instance->d->m_presentationLabel) { m_instance->d->m_presentationLabel = new QLabel(0, Qt::ToolTip | Qt::WindowStaysOnTopHint); QFont font = m_instance->d->m_presentationLabel->font(); font.setPixelSize(45); m_instance->d->m_presentationLabel->setFont(font); m_instance->d->m_presentationLabel->setAlignment(Qt::AlignCenter); m_instance->d->m_presentationLabel->setMargin(5); connect(&m_instance->d->m_presentationLabelTimer, SIGNAL(timeout()), m_instance->d->m_presentationLabel, SLOT(hide())); } else { m_instance->d->m_presentationLabelTimer.stop(); delete m_instance->d->m_presentationLabel; m_instance->d->m_presentationLabel = 0; } } bool ActionManager::isPresentationModeEnabled() { return m_instance->d->m_presentationLabel; } bool ActionManager::hasContext(int context) { return m_instance->d->m_context.contains(context); } /*! \class ActionManagerPrivate \inheaderfile actionmanager_p.h \internal */ ActionManagerPrivate::ActionManagerPrivate() : m_presentationLabel(0) { m_presentationLabelTimer.setInterval(1000); } ActionManagerPrivate::~ActionManagerPrivate() { // first delete containers to avoid them reacting to command deletion foreach (ActionContainerPrivate *container, m_idContainerMap) disconnect(container, SIGNAL(destroyed()), this, SLOT(containerDestroyed())); qDeleteAll(m_idContainerMap.values()); qDeleteAll(m_idCmdMap.values()); } QDebug operator<<(QDebug in, const Context &context) { in << "CONTEXT: "; foreach (int c, context) in << " " << c << Id::fromUniqueIdentifier(c).toString(); return in; } void ActionManagerPrivate::setContext(const Context &context) { // here are possibilities for speed optimization if necessary: // let commands (de-)register themselves for contexts // and only update commands that are either in old or new contexts m_context = context; const IdCmdMap::const_iterator cmdcend = m_idCmdMap.constEnd(); for (IdCmdMap::const_iterator it = m_idCmdMap.constBegin(); it != cmdcend; ++it) it.value()->setCurrentContext(m_context); } bool ActionManagerPrivate::hasContext(const Context &context) const { for (int i = 0; i < m_context.size(); ++i) { if (context.contains(m_context.at(i))) return true; } return false; } void ActionManagerPrivate::containerDestroyed() { ActionContainerPrivate *container = static_cast(sender()); m_idContainerMap.remove(m_idContainerMap.key(container)); } void ActionManagerPrivate::actionTriggered() { QAction *action = qobject_cast(QObject::sender()); if (action) showShortcutPopup(action->shortcut().toString()); } void ActionManagerPrivate::shortcutTriggered() { QShortcut *sc = qobject_cast(QObject::sender()); if (sc) showShortcutPopup(sc->key().toString()); } void ActionManagerPrivate::showShortcutPopup(const QString &shortcut) { if (shortcut.isEmpty() || !ActionManager::isPresentationModeEnabled()) return; m_presentationLabel->setText(shortcut); m_presentationLabel->adjustSize(); QPoint p = ICore::mainWindow()->mapToGlobal(ICore::mainWindow()->rect().center() - m_presentationLabel->rect().center()); m_presentationLabel->move(p); m_presentationLabel->show(); m_presentationLabel->raise(); m_presentationLabelTimer.start(); } Action *ActionManagerPrivate::overridableAction(const Id &id) { Action *a = 0; if (CommandPrivate *c = m_idCmdMap.value(id, 0)) { a = qobject_cast(c); if (!a) { qWarning() << "registerAction: id" << id.name() << "is registered with a different command type."; return 0; } } else { a = new Action(id); m_idCmdMap.insert(id, a); ICore::mainWindow()->addAction(a->action()); a->action()->setObjectName(id.toString()); a->action()->setShortcutContext(Qt::ApplicationShortcut); a->setCurrentContext(m_context); if (ActionManager::isPresentationModeEnabled()) connect(a->action(), SIGNAL(triggered()), this, SLOT(actionTriggered())); } return a; } static const char settingsGroup[] = "KeyBindings"; static const char idKey[] = "ID"; static const char sequenceKey[] = "Keysequence"; void ActionManagerPrivate::initialize() { QSettings *settings = Core::ICore::settings(); const int shortcuts = settings->beginReadArray(QLatin1String(settingsGroup)); for (int i = 0; i < shortcuts; ++i) { settings->setArrayIndex(i); const QKeySequence key(settings->value(QLatin1String(sequenceKey)).toString()); const Id id = Id(settings->value(QLatin1String(idKey)).toString()); Command *cmd = ActionManager::command(id); if (cmd) cmd->setKeySequence(key); } settings->endArray(); } void ActionManagerPrivate::saveSettings(QSettings *settings) { settings->beginWriteArray(QLatin1String(settingsGroup)); int count = 0; const IdCmdMap::const_iterator cmdcend = m_idCmdMap.constEnd(); for (IdCmdMap::const_iterator j = m_idCmdMap.constBegin(); j != cmdcend; ++j) { const Id id = j.key(); CommandPrivate *cmd = j.value(); QKeySequence key = cmd->keySequence(); if (key != cmd->defaultKeySequence()) { settings->setArrayIndex(count); settings->setValue(QLatin1String(idKey), id.toString()); settings->setValue(QLatin1String(sequenceKey), key.toString()); count++; } } settings->endArray(); }