/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "icontext.h" #include "id.h" #include #include namespace Core { class CORE_EXPORT IMode : public IContext { Q_OBJECT Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled) public: IMode(QObject *parent = nullptr); ~IMode() override; QString displayName() const { return m_displayName; } QIcon icon() const { return m_icon; } int priority() const { return m_priority; } Id id() const { return m_id; } bool isEnabled() const; QMenu *menu() const { return m_menu; } void setEnabled(bool enabled); void setDisplayName(const QString &displayName) { m_displayName = displayName; } void setIcon(const QIcon &icon) { m_icon = icon; } void setPriority(int priority) { m_priority = priority; } void setId(Id id) { m_id = id; } void setMenu(QMenu *menu) { m_menu = menu; } signals: void enabledStateChanged(bool enabled); private: QString m_displayName; QIcon m_icon; QMenu *m_menu = nullptr; int m_priority = -1; Id m_id; bool m_isEnabled = true; }; } // namespace Core