/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "iwizardfactory.h" #include "actionmanager/actionmanager.h" #include "documentmanager.h" #include "icore.h" #include "featureprovider.h" #include #include #include #include #include #include /*! \class Core::IWizardFactory \inheaderfile coreplugin/iwizardfactory.h \inmodule QtCreator \ingroup mainclasses \brief The IWizardFactory class is the base class for all wizard factories. \note Instead of using this class, we recommend that you create JSON-based wizards, as instructed in \l{https://doc.qt.io/qtcreator/creator-project-wizards.html} {Adding New Custom Wizards}. The wizard interface is a very thin abstraction for the wizards in \uicontrol File > \uicontrol {New File or Project}. Basically, it defines what to show to the user in the wizard selection dialogs, and a hook that is called if the user selects the wizard. Wizards can then perform any operations they like, including showing dialogs and creating files. Often it is not necessary to create your own wizard from scratch. Use one of the predefined wizards and adapt it to your needs. To make your wizard known to the system, add your IWizardFactory instance to the plugin manager's object pool in your plugin's initialize function: \code bool MyPlugin::initialize(const QStringList &arguments, QString *errorString) { // ... do setup addAutoReleasedObject(new MyWizardFactory); // ... do more setup } \endcode \sa Core::BaseFileWizardFactory, Core::BaseFileWizard */ /*! \enum Core::IWizardFactory::WizardKind Used to specify what kind of objects the wizard creates. This information is used to show e.g. only wizards that create projects when selecting a \uicontrol{New Project} menu item. \value FileWizard The wizard creates one or more files. \value ProjectWizard The wizard creates a new project. */ /*! \fn Core::IWizardFactory::WizardKind Core::IWizardFactory::kind() const Returns what kind of objects are created by the wizard. */ /*! \fn QIcon Core::IWizardFactory::icon() const Returns an icon to show in the wizard selection dialog. */ /*! \fn QString Core::IWizardFactory::description() const Returns a translated description to show when this wizard is selected in the dialog. */ /*! \fn QString Core::IWizardFactory::displayName() const Returns the translated name of the wizard, how it should appear in the dialog. */ /*! \fn QString Core::IWizardFactory::id() const Returns an arbitrary id that is used for sorting within the category. */ /*! \fn QString Core::IWizardFactory::category() const Returns a category ID to add the wizard to. */ /*! \fn QString Core::IWizardFactory::displayCategory() const Returns the translated string of the category, how it should appear in the dialog. */ using namespace Core; using namespace Utils; namespace { static QList s_providerList; QList s_allFactories; QList s_factoryCreators; QAction *s_inspectWizardAction = nullptr; bool s_areFactoriesLoaded = false; bool s_isWizardRunning = false; QWidget *s_currentWizard = nullptr; // NewItemDialog reopening data: class NewItemDialogData { public: void setData(const QString &t, const QList &f, const QString &dl, const QVariantMap &ev) { QTC_ASSERT(!hasData(), return); QTC_ASSERT(!t.isEmpty(), return); QTC_ASSERT(!f.isEmpty(), return); title = t; factories = f; defaultLocation = dl; extraVariables = ev; } bool hasData() const { return !factories.isEmpty(); } void clear() { title.clear(); factories.clear(); defaultLocation.clear(); extraVariables.clear(); } void reopen() { if (!hasData()) return; ICore::showNewItemDialog(title, factories, defaultLocation, extraVariables); clear(); } private: QString title; QList factories; QString defaultLocation; QVariantMap extraVariables; }; NewItemDialogData s_reopenData; } static Id actionId(const IWizardFactory *factory) { return factory->id().withPrefix("Wizard.Impl."); } QList IWizardFactory::allWizardFactories() { if (!s_areFactoriesLoaded) { QTC_ASSERT(s_allFactories.isEmpty(), return s_allFactories); s_areFactoriesLoaded = true; QHash sanityCheck; foreach (const FactoryCreator &fc, s_factoryCreators) { QList tmp = fc(); foreach (IWizardFactory *newFactory, tmp) { QTC_ASSERT(newFactory, continue); IWizardFactory *existingFactory = sanityCheck.value(newFactory->id()); QTC_ASSERT(existingFactory != newFactory, continue); if (existingFactory) { qWarning("%s", qPrintable(tr("Factory with id=\"%1\" already registered. Deleting.") .arg(existingFactory->id().toString()))); delete newFactory; continue; } QTC_ASSERT(!newFactory->m_action, continue); newFactory->m_action = new QAction(newFactory->displayName(), newFactory); ActionManager::registerAction(newFactory->m_action, actionId(newFactory)); connect(newFactory->m_action, &QAction::triggered, newFactory, [newFactory]() { if (!ICore::isNewItemDialogRunning()) { QString path = newFactory->runPath(QString()); newFactory->runWizard(path, ICore::dialogParent(), Id(), QVariantMap()); } }); sanityCheck.insert(newFactory->id(), newFactory); s_allFactories << newFactory; } } } return s_allFactories; } QString IWizardFactory::runPath(const QString &defaultPath) { QString path = defaultPath; if (path.isEmpty()) { switch (kind()) { case IWizardFactory::ProjectWizard: // Project wizards: Check for projects directory or // use last visited directory of file dialog. Never start // at current. path = DocumentManager::useProjectsDirectory() ? DocumentManager::projectsDirectory().toString() : DocumentManager::fileDialogLastVisitedDirectory(); break; default: path = DocumentManager::fileDialogInitialDirectory(); break; } } return path; } /*! Creates the wizard that the user selected for execution on the operating system \a platform with \a variables. Any dialogs the wizard opens should use the given \a parent. The \a path argument is a suggestion for the location where files should be created. The wizard should fill this in its path selection elements as a default path. */ Utils::Wizard *IWizardFactory::runWizard(const QString &path, QWidget *parent, Id platform, const QVariantMap &variables) { QTC_ASSERT(!s_isWizardRunning, return nullptr); s_isWizardRunning = true; ICore::updateNewItemDialogState(); Utils::Wizard *wizard = runWizardImpl(path, parent, platform, variables); if (wizard) { s_currentWizard = wizard; // Connect while wizard exists: if (m_action) connect(m_action, &QAction::triggered, wizard, [wizard]() { ICore::raiseWindow(wizard); }); connect(s_inspectWizardAction, &QAction::triggered, wizard, [wizard]() { wizard->showVariables(); }); connect(wizard, &Utils::Wizard::finished, this, [wizard](int result) { if (result != QDialog::Accepted) s_reopenData.clear(); wizard->deleteLater(); }); connect(wizard, &QObject::destroyed, this, []() { s_isWizardRunning = false; s_currentWizard = nullptr; s_inspectWizardAction->setEnabled(false); ICore::updateNewItemDialogState(); s_reopenData.reopen(); }); s_inspectWizardAction->setEnabled(true); wizard->show(); Core::ICore::registerWindow(wizard, Core::Context("Core.NewWizard")); } else { s_isWizardRunning = false; ICore::updateNewItemDialogState(); s_reopenData.reopen(); } return wizard; } bool IWizardFactory::isAvailable(Id platformId) const { if (!platformId.isValid()) return true; return availableFeatures(platformId).contains(requiredFeatures()); } QSet IWizardFactory::supportedPlatforms() const { QSet platformIds; foreach (Id platform, allAvailablePlatforms()) { if (isAvailable(platform)) platformIds.insert(platform); } return platformIds; } void IWizardFactory::registerFactoryCreator(const IWizardFactory::FactoryCreator &creator) { s_factoryCreators << creator; } QSet IWizardFactory::allAvailablePlatforms() { QSet platforms; foreach (const IFeatureProvider *featureManager, s_providerList) platforms.unite(featureManager->availablePlatforms()); return platforms; } QString IWizardFactory::displayNameForPlatform(Id i) { foreach (const IFeatureProvider *featureManager, s_providerList) { const QString displayName = featureManager->displayNameForPlatform(i); if (!displayName.isEmpty()) return displayName; } return QString(); } void IWizardFactory::registerFeatureProvider(IFeatureProvider *provider) { QTC_ASSERT(!s_providerList.contains(provider), return); s_providerList.append(provider); } bool IWizardFactory::isWizardRunning() { return s_isWizardRunning; } QWidget *IWizardFactory::currentWizard() { return s_currentWizard; } void IWizardFactory::requestNewItemDialog(const QString &title, const QList &factories, const QString &defaultLocation, const QVariantMap &extraVariables) { s_reopenData.setData(title, factories, defaultLocation, extraVariables); } void IWizardFactory::destroyFeatureProvider() { qDeleteAll(s_providerList); s_providerList.clear(); } void IWizardFactory::clearWizardFactories() { foreach (IWizardFactory *factory, s_allFactories) ActionManager::unregisterAction(factory->m_action, actionId(factory)); qDeleteAll(s_allFactories); s_allFactories.clear(); s_areFactoriesLoaded = false; } QSet IWizardFactory::pluginFeatures() const { static QSet plugins; if (plugins.isEmpty()) { // Implicitly create a feature for each plugin loaded: foreach (ExtensionSystem::PluginSpec *s, ExtensionSystem::PluginManager::plugins()) { if (s->state() == ExtensionSystem::PluginSpec::Running) plugins.insert(Id::fromString(s->name())); } } return plugins; } QSet IWizardFactory::availableFeatures(Id platformId) const { QSet availableFeatures; foreach (const IFeatureProvider *featureManager, s_providerList) availableFeatures.unite(featureManager->availableFeatures(platformId)); return availableFeatures; } void IWizardFactory::initialize() { connect(ICore::instance(), &ICore::coreAboutToClose, &IWizardFactory::clearWizardFactories); auto resetAction = new QAction(tr("Reload All Wizards"), ActionManager::instance()); ActionManager::registerAction(resetAction, "Wizard.Factory.Reset"); connect(resetAction, &QAction::triggered, &IWizardFactory::clearWizardFactories); connect(ICore::instance(), &ICore::newItemDialogStateChanged, resetAction, [resetAction]() { resetAction->setEnabled(!ICore::isNewItemDialogRunning()); }); s_inspectWizardAction = new QAction(tr("Inspect Wizard State"), ActionManager::instance()); ActionManager::registerAction(s_inspectWizardAction, "Wizard.Inspect"); }