/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "cpptoolsreuse.h" #include #include #include #include #include #include #include #include using namespace CPlusPlus; namespace CppTools { static void moveCursorToStartOrEndOfIdentifier(QTextCursor *tc, QTextCursor::MoveOperation op, int posDiff = 0) { QTextDocument *doc = tc->document(); if (!doc) return; QChar ch = doc->characterAt(tc->position() - posDiff); while (ch.isLetterOrNumber() || ch == QLatin1Char('_')) { tc->movePosition(op); ch = doc->characterAt(tc->position() - posDiff); } } void moveCursorToEndOfIdentifier(QTextCursor *tc) { moveCursorToStartOrEndOfIdentifier(tc, QTextCursor::NextCharacter); } void moveCursorToStartOfIdentifier(QTextCursor *tc) { moveCursorToStartOrEndOfIdentifier(tc, QTextCursor::PreviousCharacter, 1); } static bool isOwnershipRAIIName(const QString &name) { static QSet knownNames; if (knownNames.isEmpty()) { // Qt knownNames.insert(QLatin1String("QScopedPointer")); knownNames.insert(QLatin1String("QScopedArrayPointer")); knownNames.insert(QLatin1String("QMutexLocker")); knownNames.insert(QLatin1String("QReadLocker")); knownNames.insert(QLatin1String("QWriteLocker")); // Standard C++ knownNames.insert(QLatin1String("auto_ptr")); knownNames.insert(QLatin1String("unique_ptr")); // Boost knownNames.insert(QLatin1String("scoped_ptr")); knownNames.insert(QLatin1String("scoped_array")); } return knownNames.contains(name); } bool isOwnershipRAIIType(CPlusPlus::Symbol *symbol, const LookupContext &context) { if (!symbol) return false; // This is not a "real" comparison of types. What we do is to resolve the symbol // in question and then try to match its name with already known ones. if (symbol->isDeclaration()) { Declaration *declaration = symbol->asDeclaration(); const NamedType *namedType = declaration->type()->asNamedType(); if (namedType) { ClassOrNamespace *clazz = context.lookupType(namedType->name(), declaration->enclosingScope()); if (clazz && !clazz->symbols().isEmpty()) { Overview overview; Symbol *symbol = clazz->symbols().at(0); return isOwnershipRAIIName(overview.prettyName(symbol->name())); } } } return false; } bool isValidIdentifier(const QString &s) { const int length = s.length(); for (int i = 0; i < length; ++i) { const QChar &c = s.at(i); if (i == 0) { if (!c.isLetter() && c != QLatin1Char('_')) return false; } else { if (!c.isLetterOrNumber() && c != QLatin1Char('_')) return false; } } return true; } bool isQtKeyword(const QStringRef &text) { switch (text.length()) { case 4: switch (text.at(0).toLatin1()) { case 'e': if (text == QLatin1String("emit")) return true; break; case 'S': if (text == QLatin1String("SLOT")) return true; break; } break; case 5: if (text.at(0) == QLatin1Char('s') && text == QLatin1String("slots")) return true; break; case 6: if (text.at(0) == QLatin1Char('S') && text == QLatin1String("SIGNAL")) return true; break; case 7: switch (text.at(0).toLatin1()) { case 's': if (text == QLatin1String("signals")) return true; break; case 'f': if (text == QLatin1String("foreach") || text == QLatin1String("forever")) return true; break; } break; default: break; } return false; } } // CppTools