/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include namespace Designer { namespace Constants { const char INFO_READ_ONLY[] = "DesignerXmlEditor.ReadOnly"; const char K_DESIGNER_XML_EDITOR_ID[] = "FormEditor.DesignerXmlEditor"; const char C_DESIGNER_XML_EDITOR[] = "Designer Xml Editor"; const char C_DESIGNER_XML_DISPLAY_NAME[] = QT_TRANSLATE_NOOP("Designer", "Form Editor"); const char SETTINGS_CATEGORY[] = "P.Designer"; const char SETTINGS_TR_CATEGORY[] = QT_TRANSLATE_NOOP("Designer", "Designer"); // Context const char C_FORMEDITOR[] = "FormEditor.FormEditor"; const char M_FORMEDITOR[] = "FormEditor.Menu"; const char M_FORMEDITOR_PREVIEW[] = "FormEditor.Menu.Preview"; // Wizard type const char FORM_FILE_TYPE[] = "Qt4FormFiles"; const char FORM_MIMETYPE[] = "application/x-designer"; enum DesignerSubWindows { WidgetBoxSubWindow, ObjectInspectorSubWindow, PropertyEditorSubWindow, SignalSlotEditorSubWindow, ActionEditorSubWindow, DesignerSubWindowCount }; enum EditModes { EditModeWidgetEditor, EditModeSignalsSlotEditor, EditModeBuddyEditor, EditModeTabOrderEditor, NumEditModes }; namespace Internal { enum { debug = 0 }; } } // Constants } // Designer