/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include namespace GlslEditor { namespace Constants { const char M_CONTEXT[] = "GLSL Editor.ContextMenu"; const char M_TOOLS_GLSL[] = "GLSLEditor.Tools.Menu"; const char M_REFACTORING_MENU_INSERTION_POINT[] = "GLSLEditor.RefactorGroup"; const char C_GLSLEDITOR_ID[] = "GLSLEditor.GLSLEditor"; const char C_GLSLEDITOR_DISPLAY_NAME[] = QT_TRANSLATE_NOOP("OpenWith::Editors", "GLSL Editor"); const char GLSL_MIMETYPE[] = "application/x-glsl"; const char GLSL_MIMETYPE_VERT[] = "text/x-glsl-vert"; const char GLSL_MIMETYPE_FRAG[] = "text/x-glsl-frag"; const char GLSL_MIMETYPE_VERT_ES[] = "text/x-glsl-es-vert"; const char GLSL_MIMETYPE_FRAG_ES[] = "text/x-glsl-es-frag"; const char WIZARD_CATEGORY_GLSL[] = "U.GLSL"; const char WIZARD_TR_CATEGORY_GLSL[] = QT_TRANSLATE_NOOP("GLSLEditor", "GLSL"); } // namespace Constants } // namespace GlslEditor