/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "glsleditorconstants.h" #include "glslfilewizard.h" #include #include #include #include #include #include #include namespace { class GLSLFileWizardDialog : public Utils::FileWizardDialog { Q_OBJECT public: GLSLFileWizardDialog(QWidget *parent = 0) : Utils::FileWizardDialog(parent) { } }; } // anonymous namespace using namespace GLSLEditor; GLSLFileWizard::GLSLFileWizard(const BaseFileWizardParameters ¶meters, ShaderType shaderType, QObject *parent): Core::BaseFileWizard(parameters, parent), m_shaderType(shaderType) { } Core::FeatureSet GLSLFileWizard::requiredFeatures() const { return Core::FeatureSet(); } Core::IWizard::WizardFlags GLSLFileWizard::flags() const { return Core::IWizard::PlatformIndependent; } Core::GeneratedFiles GLSLFileWizard::generateFiles(const QWizard *w, QString * /*errorMessage*/) const { const GLSLFileWizardDialog *wizardDialog = qobject_cast(w); const QString path = wizardDialog->path(); const QString name = wizardDialog->fileName(); const QString fileName = Core::BaseFileWizard::buildFileName(path, name, preferredSuffix(m_shaderType)); Core::GeneratedFile file(fileName); file.setContents(fileContents(fileName, m_shaderType)); file.setAttributes(Core::GeneratedFile::OpenEditorAttribute); return Core::GeneratedFiles() << file; } QString GLSLFileWizard::fileContents(const QString &, ShaderType shaderType) const { QString contents; QTextStream str(&contents); switch (shaderType) { case GLSLFileWizard::VertexShaderES: str << QLatin1String("attribute highp vec4 qt_Vertex;\n") << QLatin1String("attribute highp vec4 qt_MultiTexCoord0;\n") << QLatin1String("uniform highp mat4 qt_ModelViewProjectionMatrix;\n") << QLatin1String("varying highp vec4 qt_TexCoord0;\n") << QLatin1String("\n") << QLatin1String("void main(void)\n") << QLatin1String("{\n") << QLatin1String(" gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n") << QLatin1String(" qt_TexCoord0 = qt_MultiTexCoord0;\n") << QLatin1String("}\n"); break; case GLSLFileWizard::FragmentShaderES: str << QLatin1String("uniform sampler2D qt_Texture0;\n") << QLatin1String("varying highp vec4 qt_TexCoord0;\n") << QLatin1String("\n") << QLatin1String("void main(void)\n") << QLatin1String("{\n") << QLatin1String(" gl_FragColor = texture2D(qt_Texture0, qt_TexCoord0.st);\n") << QLatin1String("}\n"); break; case GLSLFileWizard::VertexShaderDesktop: str << QLatin1String("attribute vec4 qt_Vertex;\n") << QLatin1String("attribute vec4 qt_MultiTexCoord0;\n") << QLatin1String("uniform mat4 qt_ModelViewProjectionMatrix;\n") << QLatin1String("varying vec4 qt_TexCoord0;\n") << QLatin1String("\n") << QLatin1String("void main(void)\n") << QLatin1String("{\n") << QLatin1String(" gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n") << QLatin1String(" qt_TexCoord0 = qt_MultiTexCoord0;\n") << QLatin1String("}\n"); break; case GLSLFileWizard::FragmentShaderDesktop: str << QLatin1String("uniform sampler2D qt_Texture0;\n") << QLatin1String("varying vec4 qt_TexCoord0;\n") << QLatin1String("\n") << QLatin1String("void main(void)\n") << QLatin1String("{\n") << QLatin1String(" gl_FragColor = texture2D(qt_Texture0, qt_TexCoord0.st);\n") << QLatin1String("}\n"); break; default: break; } return contents; } QWizard *GLSLFileWizard::createWizardDialog(QWidget *parent, const Core::WizardDialogParameters &wizardDialogParameters) const { GLSLFileWizardDialog *wizardDialog = new GLSLFileWizardDialog(parent); wizardDialog->setWindowTitle(tr("New %1").arg(displayName())); setupWizard(wizardDialog); wizardDialog->setPath(wizardDialogParameters.defaultPath()); foreach (QWizardPage *p, wizardDialogParameters.extensionPages()) BaseFileWizard::applyExtensionPageShortTitle(wizardDialog, wizardDialog->addPage(p)); return wizardDialog; } QString GLSLFileWizard::preferredSuffix(ShaderType shaderType) const { switch (shaderType) { case GLSLFileWizard::VertexShaderES: return QLatin1String("vsh"); case GLSLFileWizard::FragmentShaderES: return QLatin1String("fsh"); case GLSLFileWizard::VertexShaderDesktop: return QLatin1String("vert"); case GLSLFileWizard::FragmentShaderDesktop: return QLatin1String("frag"); default: return QLatin1String("glsl"); } } #include "glslfilewizard.moc"