/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "assetexporterview.h" #include "utils/fileutils.h" #include #include #include #include QT_BEGIN_NAMESPACE class QJsonArray; QT_END_NAMESPACE namespace ProjectExplorer { class Project; } namespace QmlDesigner { class AssetDumper; class AssetExporter : public QObject { Q_OBJECT public: enum class ParsingState { Idle = 0, Parsing, ParsingFinished, ExportingAssets, ExportingAssetsFinished, WritingJson, ExportingDone }; AssetExporter(AssetExporterView *view, ProjectExplorer::Project *project, QObject *parent = nullptr); ~AssetExporter(); void exportQml(const Utils::FilePaths &qmlFiles, const Utils::FilePath &exportPath, bool exportAssets = false); void cancel(); bool isBusy() const; Utils::FilePath exportAsset(const QmlObjectNode& node, const QString &uuid); QByteArray generateUuid(const ModelNode &node); signals: void stateChanged(ParsingState); void exportProgressChanged(double) const; private: ParsingState currentState() const { return m_currentState.m_state; } void exportComponent(const ModelNode &rootNode); void writeMetadata() const; void notifyLoadError(AssetExporterView::LoadState state); void notifyProgress(double value) const; void triggerLoadNextFile(); void loadNextFile(); void onQmlFileLoaded(); private: mutable class State { public: State(AssetExporter&); void change(const ParsingState &state); operator ParsingState() const { return m_state; } AssetExporter &m_assetExporter; ParsingState m_state = ParsingState::Idle; } m_currentState; ProjectExplorer::Project *m_project = nullptr; AssetExporterView *m_view = nullptr; Utils::FilePaths m_exportFiles; unsigned int m_totalFileCount = 0; Utils::FilePath m_exportPath; QJsonArray m_components; QSet m_usedHashes; std::unique_ptr m_assetDumper; bool m_cancelled = false; }; QDebug operator<< (QDebug os, const QmlDesigner::AssetExporter::ParsingState& s); } // namespace QmlDesigner