/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "abstractview.h" #include "utils/fileutils.h" #include #include #include namespace Core { class IEditor; } namespace QmlDesigner { class AssetExporterView : public AbstractView { Q_OBJECT public: enum class LoadState { Idle = 1, Busy, Exausted, QmlErrorState, Loaded }; AssetExporterView(QObject *parent = nullptr); bool loadQmlFile(const Utils::FilePath &path, uint timeoutSecs = 10); bool saveQmlFile(QString *error) const; void modelAttached(Model *model) override; void instanceInformationsChanged(const QMultiHash &informationChangeHash) override; void instancesPreviewImageChanged(const QVector &nodeList) override; LoadState loadingState() const { return m_state; } bool inErrorState() const; signals: void loadingFinished(); void loadingError(LoadState); void previewChanged(); private: bool isLoaded() const; void setState(LoadState state); void handleMaybeDone(); void handleTimerTimeout(); Core::IEditor *m_currentEditor = nullptr; QTimer m_timer; int m_retryCount = 0; LoadState m_state = LoadState::Idle; bool m_waitForPuppet = false; }; } QT_BEGIN_NAMESPACE QDebug operator<<(QDebug os, const QmlDesigner::AssetExporterView::LoadState &s); QT_END_NAMESPACE