/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #ifndef BINDINGEDITOR_H #define BINDINGEDITOR_H #include #include #include #include #include #include namespace QmlDesigner { class BindingEditor : public QObject { Q_OBJECT Q_PROPERTY(QString text READ bindingValue WRITE setBindingValue) Q_PROPERTY(QVariant backendValueProperty READ backendValue WRITE setBackendValue NOTIFY backendValueChanged) Q_PROPERTY(QVariant modelNodeBackendProperty READ modelNodeBackend WRITE setModelNodeBackend NOTIFY modelNodeBackendChanged) Q_PROPERTY(QVariant stateModelNodeProperty READ stateModelNode WRITE setStateModelNode NOTIFY stateModelNodeChanged) Q_PROPERTY(QString stateNameProperty READ stateName WRITE setStateName) public: BindingEditor(QObject *parent = nullptr); ~BindingEditor(); static void registerDeclarativeType(); Q_INVOKABLE void showWidget(); Q_INVOKABLE void showWidget(int x, int y); Q_INVOKABLE void hideWidget(); QString bindingValue() const; void setBindingValue(const QString &text); //there are few ways to setup backend for binding editor: //1. backend value + model node backend void setBackendValue(const QVariant &backendValue); void setModelNodeBackend(const QVariant &modelNodeBackend); //2. modelnode (this one also sets backend value type name to bool) //State Name is not mandatory, but used in bindingEditor dialog name void setStateModelNode(const QVariant &stateModelNode); void setStateName(const QString &name); //3. modelnode + backend value type name + optional target name void setModelNode(const ModelNode &modelNode); void setBackendValueTypeName(const TypeName &backendValueTypeName); void setTargetName(const QString &target); Q_INVOKABLE void prepareBindings(); Q_INVOKABLE void updateWindowName(); QString targetName() const; QString stateName() const; signals: void accepted(); void rejected(); void backendValueChanged(); void modelNodeBackendChanged(); void stateModelNodeChanged(); private: QVariant backendValue() const; QVariant modelNodeBackend() const; QVariant stateModelNode() const; void prepareDialog(); private: QPointer m_dialog; QVariant m_backendValue; QVariant m_modelNodeBackend; QVariant m_stateModelNode; QmlDesigner::ModelNode m_modelNode; TypeName m_backendValueTypeName; QString m_targetName; }; } QML_DECLARE_TYPE(QmlDesigner::BindingEditor) #endif //BINDINGEDITOR_H