/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "selectioncontext.h" #include namespace QmlDesigner { SelectionContext::SelectionContext() = default; SelectionContext::SelectionContext(AbstractView *view) : m_view(view) { } void SelectionContext::setTargetNode(const ModelNode &modelNode) { m_targetNode = modelNode; } ModelNode SelectionContext::targetNode() const { return m_targetNode; } bool SelectionContext::singleNodeIsSelected() const { return view()->hasSingleSelectedModelNode(); } bool SelectionContext::isInBaseState() const { return view()->currentState().isBaseState(); } ModelNode SelectionContext::currentSingleSelectedNode() const { return view()->singleSelectedModelNode(); } ModelNode SelectionContext::firstSelectedModelNode() const { return view()->firstSelectedModelNode(); } QList SelectionContext::selectedModelNodes() const { return view()->selectedModelNodes(); } bool SelectionContext::hasSingleSelectedModelNode() const { return view()->hasSelectedModelNodes(); } AbstractView *SelectionContext::view() const { return m_view.data(); } void SelectionContext::setShowSelectionTools(bool show) { m_showSelectionTools = show; } bool SelectionContext::showSelectionTools() const { return m_showSelectionTools; } void SelectionContext::setScenePosition(const QPointF &postition) { m_scenePosition = postition; } QPointF SelectionContext::scenePosition() const { return m_scenePosition; } void SelectionContext::setToggled(bool toggled) { m_toggled = toggled; } bool SelectionContext::toggled() const { return m_toggled; } bool SelectionContext::isValid() const { return view() && view()->model(); } bool SelectionContext::fastUpdate() const { return m_updateMode == UpdateMode::Fast; } void SelectionContext::setUpdateMode(UpdateMode mode) { m_updateMode = mode; } } //QmlDesigner