/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** ** GNU Lesser General Public License Usage ** ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this file. ** Please review the following information to ensure the GNU Lesser General ** Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** Other Usage ** ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** **************************************************************************/ #ifndef ANCHORCONTROLLER_H #define ANCHORCONTROLLER_H #include #include #include #include #include namespace QmlDesigner { struct AnchorHandlePathData { QPainterPath sourceAnchorLinePath; QPainterPath targetAnchorLinePath; QPainterPath arrowPath; QPainterPath targetNamePath; QPointF beginArrowPoint; QPointF endArrowPoint; }; class FormEditorItem; class LayerItem; class AnchorHandleItem; class AnchorControllerData { public: AnchorControllerData(LayerItem *layerItem, FormEditorItem *formEditorItem); AnchorControllerData(const AnchorControllerData &other); ~AnchorControllerData(); QWeakPointer layerItem; FormEditorItem *formEditorItem; AnchorHandleItem *topItem; AnchorHandleItem *leftItem; AnchorHandleItem *rightItem; AnchorHandleItem *bottomItem; QTransform sceneTransform; }; class AnchorController { public: AnchorController(); AnchorController(LayerItem *layerItem, FormEditorItem *formEditorItem); AnchorController(const QSharedPointer &data); void show(); void hide(); void updatePosition(); bool isValid() const; QWeakPointer weakPointer() const; FormEditorItem *formEditorItem() const; bool isTopHandle(const AnchorHandleItem *handle) const; bool isLeftHandle(const AnchorHandleItem *handle) const; bool isRightHandle(const AnchorHandleItem *handle) const; bool isBottomHandle(const AnchorHandleItem *handle) const; void updateTargetPoint(AnchorLine::Type anchorLine, const QPointF &targetPoint); void clearHighlight(); void highlight(AnchorLine::Type anchorLine); private: //functions AnchorHandlePathData createPainterPathForAnchor(const QRectF &boundingRect, AnchorLine::Type anchorLine, const QPointF &targetPoint = QPointF()) const; QPainterPath createTargetAnchorLinePath(AnchorLine::Type anchorLine) const; QPainterPath createTargetNamePathPath(AnchorLine::Type anchorLine) const; private: QSharedPointer m_data; }; } // namespace QmlDesigner #endif // ANCHORCONTROLLER_H