/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "layeritem.h" #include #include #include namespace QmlDesigner { LayerItem::LayerItem(FormEditorScene* scene) { scene->addItem(this); setZValue(1); setFlag(QGraphicsItem::ItemIsMovable, false); setAcceptedMouseButtons(Qt::NoButton); } LayerItem::~LayerItem() = default; void LayerItem::paint(QPainter * /*painter*/, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) { } QRectF LayerItem::boundingRect() const { return childrenBoundingRect(); } QList LayerItem::findAllChildItems() const { return findAllChildItems(this); } QTransform LayerItem::viewportTransform() const { QTC_ASSERT(scene(), return {}); QTC_ASSERT(!scene()->views().isEmpty(), return {}); return scene()->views().first()->viewportTransform(); } QList LayerItem::findAllChildItems(const QGraphicsItem *item) const { QList itemList(item->childItems()); for (int end = itemList.length(), i = 0; i < end; ++i) itemList += findAllChildItems(itemList.at(i)); return itemList; } }