/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "behaviordialog.h" #include #include #include #include #include #include #include namespace QmlDesigner { void BehaviorDialog::registerDeclarativeType() { qmlRegisterType("Bauhaus",1,0,"BehaviorWidget"); } BehaviorWidget::BehaviorWidget(QWidget *parent) : QPushButton(parent), m_BehaviorDialog(new BehaviorDialog) { setCheckable(true); connect(this, SIGNAL(toggled(bool)), this, SLOT(buttonPressed(bool))); } PropertyEditorNodeWrapper* BehaviorWidget::complexNode() const { return m_complexNode; } void BehaviorWidget::setComplexNode(PropertyEditorNodeWrapper* complexNode) { m_complexNode = complexNode; m_propertyName = complexNode->propertyName(); m_modelNode = complexNode->parentModelNode(); if (!modelNode().isValid()) { m_BehaviorDialog->hide(); } m_BehaviorDialog->setup(modelNode(), propertyName()); } void BehaviorWidget::buttonPressed(bool show) { if (show) { if (m_BehaviorDialog->isVisible()) { m_BehaviorDialog->reject(); } else { m_BehaviorDialog->setup(modelNode(), propertyName()); m_BehaviorDialog->show(); setChecked(false); } } } BehaviorDialog::BehaviorDialog(QWidget *parent) : QDialog(parent), m_ui(new Internal::Ui::BehaviorDialog) { m_ui->setupUi(this); setModal(true); } void BehaviorDialog::setup(const ModelNode &node, const QString propertyName) { m_modelNode = node; m_ui->duration->setValue(100); m_ui->velocity->setValue(2); m_ui->spring->setValue(2); m_ui->damping->setValue(2); m_ui->stackedWidget->setCurrentIndex(0); m_ui->curve->setCurrentIndex(0); if (m_modelNode.isValid()) { m_propertyName = propertyName; m_ui->id->setText(m_modelNode.id()); m_ui->type->setText(m_modelNode.simplifiedTypeName()); m_ui->propertyName->setText(propertyName); if (m_modelNode.hasProperty(m_propertyName) && m_modelNode.property(m_propertyName).isNodeProperty()) { NodeProperty nodeProperty(m_modelNode.nodeProperty(m_propertyName)); if (nodeProperty.modelNode().type() == "Qt/SpringFollow") { ModelNode springFollow = nodeProperty.modelNode(); m_ui->curve->setCurrentIndex(1); m_ui->stackedWidget->setCurrentIndex(1); if (springFollow.hasProperty("velocity") && springFollow.property("velocity").isVariantProperty()) m_ui->velocity->setValue(springFollow.variantProperty("velocity").value().toDouble()); if (springFollow.hasProperty("spring") && springFollow.property("spring").isVariantProperty()) m_ui->spring->setValue(springFollow.variantProperty("spring").value().toDouble()); if (springFollow.hasProperty("damping") && springFollow.property("damping").isVariantProperty()) m_ui->damping->setValue(springFollow.variantProperty("damping").value().toDouble()); if (springFollow.hasProperty("source") && springFollow.property("source").isVariantProperty()) m_ui->source->setText(springFollow.variantProperty("source").value().toString()); } else if (nodeProperty.modelNode().type() == "Qt/Behavior") { if (nodeProperty.modelNode().hasProperty("animation") && nodeProperty.modelNode().property("animation").isNodeProperty() && nodeProperty.modelNode().nodeProperty("animation").modelNode().type() == "Qt/NumberAnimation") { m_ui->curve->setCurrentIndex(0); ModelNode animation = nodeProperty.modelNode().nodeProperty("animation").modelNode(); if (animation.hasProperty("duration") && animation.property("duration").isVariantProperty()) m_ui->duration->setValue(animation.variantProperty("duration").value().toInt()); if (animation.hasProperty("easing") && animation.property("easing").isVariantProperty()) { QStringList easingItems; for (int i = 0; i < m_ui->curve->count(); i++) easingItems.append(m_ui->curve->itemText(i)); m_ui->curve->setCurrentIndex(easingItems.indexOf(animation.variantProperty("easing").value().toString())); } } } } } } void BehaviorDialog::accept() { QDialog::accept(); if (m_modelNode.hasProperty(m_propertyName)) m_modelNode.removeProperty(m_propertyName); if (m_ui->comboBox->currentIndex() == 0) { RewriterTransaction transaction(m_modelNode.view()->beginRewriterTransaction()); ModelNode Behavior = m_modelNode.view()->createModelNode("Qt/Behavior", 4, 7); m_modelNode.nodeProperty(m_propertyName).reparentHere(Behavior); ModelNode animation = m_modelNode.view()->createModelNode("Qt/NumberAnimation", 4, 7); animation.variantProperty("duration") = m_ui->duration->value(); animation.variantProperty("easing") = m_ui->curve->currentText(); Behavior.nodeProperty("animation").reparentHere(animation); } else { RewriterTransaction transaction(m_modelNode.view()->beginRewriterTransaction()); ModelNode springFollow = m_modelNode.view()->createModelNode("Qt/SpringFollow", 4, 7); m_modelNode.nodeProperty(m_propertyName).reparentHere(springFollow); springFollow.variantProperty("velocity") = m_ui->velocity->value(); springFollow.variantProperty("spring") = m_ui->spring->value(); springFollow.variantProperty("damping") = m_ui->damping->value(); springFollow.bindingProperty("source") = m_ui->source->text(); } } void BehaviorDialog::reject() { QDialog::reject(); } }