/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "qprocessuniqueptr.h" #include #include QT_BEGIN_NAMESPACE class QLocalSocket; QT_END_NAMESPACE namespace ProjectExplorer { class Target; } namespace QmlDesigner { class NodeInstanceServerProxy; class QMLDESIGNERCORE_EXPORT ConnectionManagerInterface { public: class QMLDESIGNERCORE_EXPORT Connection final { public: Connection(const QString &name, const QString &mode); Connection(Connection &&connection); ~Connection(); void clear(); public: QString name; QString mode; QProcessUniquePointer qmlPuppetProcess; std::unique_ptr socket; quint32 blockSize = 0; quint32 lastReadCommandCounter = 0; std::unique_ptr timer; }; virtual ~ConnectionManagerInterface(); virtual void setUp(NodeInstanceServerProxy *nodeInstanceServerProxy, const QString &qrcMappingString, ProjectExplorer::Target *target) = 0; virtual void shutDown() = 0; virtual void writeCommand(const QVariant &command) = 0; protected: virtual void dispatchCommand(const QVariant &command, Connection &connection) = 0; virtual void processFinished(int exitCode, QProcess::ExitStatus exitStatus) = 0; }; } // namespace QmlDesigner