/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef QDECLARATIVECONTEXT2D_P_H #define QDECLARATIVECONTEXT2D_P_H #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE QT_MODULE(Declarative) QColor colorFromString(const QString &name); class CanvasGradient : public QObject { Q_OBJECT public: CanvasGradient(const QGradient &gradient) : m_gradient(gradient) {} public slots: QGradient value() { return m_gradient; } void addColorStop(float pos, const QString &color) { m_gradient.setColorAt(pos, colorFromString(color));} public: QGradient m_gradient; }; class CanvasImage: public QObject { Q_OBJECT Q_PROPERTY(QString src READ src WRITE setSrc NOTIFY sourceChanged) Q_PROPERTY(int width READ width) Q_PROPERTY(int height READ height) public: CanvasImage() {} CanvasImage(const QString &url) : m_image(url), m_src(url) {} CanvasImage(const QPixmap &pixmap) {m_image = pixmap;} public slots: int width() { return m_image.width(); } int height() { return m_image.height(); } QPixmap &value() { return m_image; } QString src() { return m_src; } void setSrc(const QString &src) { m_src = src; m_image.load(src); emit sourceChanged();} signals: void sourceChanged(); private: QPixmap m_image; QString m_src; }; class ImageData { }; class Context2D : public QObject { Q_OBJECT // compositing Q_PROPERTY(qreal globalAlpha READ globalAlpha WRITE setGlobalAlpha) Q_PROPERTY(QString globalCompositeOperation READ globalCompositeOperation WRITE setGlobalCompositeOperation) Q_PROPERTY(QVariant strokeStyle READ strokeStyle WRITE setStrokeStyle) Q_PROPERTY(QVariant fillStyle READ fillStyle WRITE setFillStyle) // line caps/joins Q_PROPERTY(qreal lineWidth READ lineWidth WRITE setLineWidth) Q_PROPERTY(QString lineCap READ lineCap WRITE setLineCap) Q_PROPERTY(QString lineJoin READ lineJoin WRITE setLineJoin) Q_PROPERTY(qreal miterLimit READ miterLimit WRITE setMiterLimit) // shadows Q_PROPERTY(qreal shadowOffsetX READ shadowOffsetX WRITE setShadowOffsetX) Q_PROPERTY(qreal shadowOffsetY READ shadowOffsetY WRITE setShadowOffsetY) Q_PROPERTY(qreal shadowBlur READ shadowBlur WRITE setShadowBlur) Q_PROPERTY(QString shadowColor READ shadowColor WRITE setShadowColor) // fonts Q_PROPERTY(QString font READ font WRITE setFont) Q_PROPERTY(QString textBaseline READ textBaseline WRITE setTextBaseline) Q_PROPERTY(QString textAlign READ textAlign WRITE setTextAlign) enum TextBaseLine { Alphabetic=0, Top, Middle, Bottom, Hanging}; enum TextAlign { Start=0, End, Left, Right, Center}; public: Context2D(QObject *parent = 0); void setSize(int width, int height); void setSize(const QSize &size); QSize size() const; QPoint painterTranslate() const; void setPainterTranslate(const QPoint &); void scheduleChange(); void timerEvent(QTimerEvent *e); void clear(); void reset(); QPixmap pixmap() { return m_pixmap; } // compositing qreal globalAlpha() const; // (default 1.0) QString globalCompositeOperation() const; // (default over) QVariant strokeStyle() const; // (default black) QVariant fillStyle() const; // (default black) void setGlobalAlpha(qreal alpha); void setGlobalCompositeOperation(const QString &op); void setStrokeStyle(const QVariant &style); void setFillStyle(const QVariant &style); // line caps/joins qreal lineWidth() const; // (default 1) QString lineCap() const; // "butt", "round", "square" (default "butt") QString lineJoin() const; // "round", "bevel", "miter" (default "miter") qreal miterLimit() const; // (default 10) void setLineWidth(qreal w); void setLineCap(const QString &s); void setLineJoin(const QString &s); void setMiterLimit(qreal m); void setFont(const QString &font); QString font(); void setTextBaseline(const QString &font); QString textBaseline(); void setTextAlign(const QString &font); QString textAlign(); // shadows qreal shadowOffsetX() const; // (default 0) qreal shadowOffsetY() const; // (default 0) qreal shadowBlur() const; // (default 0) QString shadowColor() const; // (default black) void setShadowOffsetX(qreal x); void setShadowOffsetY(qreal y); void setShadowBlur(qreal b); void setShadowColor(const QString &str); struct MouseArea { QScriptValue callback; QScriptValue data; QRectF rect; QMatrix matrix; }; const QList &mouseAreas() const; public slots: void save(); // push state on state stack void restore(); // pop state stack and restore state void fillText(const QString &text, qreal x, qreal y); void strokeText(const QString &text, qreal x, qreal y); void setInPaint(bool val){m_inPaint = val;} void scale(qreal x, qreal y); void rotate(qreal angle); void translate(qreal x, qreal y); void transform(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy); void setTransform(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy); CanvasGradient *createLinearGradient(qreal x0, qreal y0, qreal x1, qreal y1); CanvasGradient *createRadialGradient(qreal x0, qreal y0, qreal r0, qreal x1, qreal y1, qreal r1); // rects void clearRect(qreal x, qreal y, qreal w, qreal h); void fillRect(qreal x, qreal y, qreal w, qreal h); void strokeRect(qreal x, qreal y, qreal w, qreal h); // mouse void mouseArea(qreal x, qreal y, qreal w, qreal h, const QScriptValue &, const QScriptValue & = QScriptValue()); // path API void beginPath(); void closePath(); void moveTo(qreal x, qreal y); void lineTo(qreal x, qreal y); void quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y); void bezierCurveTo(qreal cp1x, qreal cp1y, qreal cp2x, qreal cp2y, qreal x, qreal y); void arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius); void rect(qreal x, qreal y, qreal w, qreal h); void arc(qreal x, qreal y, qreal radius, qreal startAngle, qreal endAngle, bool anticlockwise); void fill(); void stroke(); void clip(); bool isPointInPath(qreal x, qreal y) const; CanvasImage *createImage(const QString &url); // drawing images (no overloads due to QTBUG-11604) void drawImage(const QVariant &var, qreal dx, qreal dy, qreal dw, qreal dh); // pixel manipulation ImageData getImageData(qreal sx, qreal sy, qreal sw, qreal sh); void putImageData(ImageData image, qreal dx, qreal dy); void endPainting(); signals: void changed(); private: void setupPainter(); void beginPainting(); void updateShadowBuffer(); int m_changeTimerId; QPainterPath m_path; enum DirtyFlag { DirtyTransformationMatrix = 0x00001, DirtyClippingRegion = 0x00002, DirtyStrokeStyle = 0x00004, DirtyFillStyle = 0x00008, DirtyGlobalAlpha = 0x00010, DirtyLineWidth = 0x00020, DirtyLineCap = 0x00040, DirtyLineJoin = 0x00080, DirtyMiterLimit = 0x00100, MDirtyPen = DirtyStrokeStyle | DirtyLineWidth | DirtyLineCap | DirtyLineJoin | DirtyMiterLimit, DirtyShadowOffsetX = 0x00200, DirtyShadowOffsetY = 0x00400, DirtyShadowBlur = 0x00800, DirtyShadowColor = 0x01000, DirtyGlobalCompositeOperation = 0x2000, DirtyFont = 0x04000, DirtyTextAlign = 0x08000, DirtyTextBaseline = 0x10000, AllIsFullOfDirt = 0xfffff }; struct State { State() : flags(0) {} QMatrix matrix; QPainterPath clipPath; QBrush strokeStyle; QBrush fillStyle; qreal globalAlpha; qreal lineWidth; Qt::PenCapStyle lineCap; Qt::PenJoinStyle lineJoin; qreal miterLimit; qreal shadowOffsetX; qreal shadowOffsetY; qreal shadowBlur; QColor shadowColor; QPainter::CompositionMode globalCompositeOperation; QFont font; Context2D::TextAlign textAlign; Context2D::TextBaseLine textBaseline; int flags; }; int baseLineOffset(Context2D::TextBaseLine value, const QFontMetrics &metrics); int textAlignOffset(Context2D::TextAlign value, const QFontMetrics &metrics, const QString &string); QMatrix worldMatrix() const; QPoint m_painterTranslate; State m_state; QStack m_stateStack; QPixmap m_pixmap; QList m_mouseAreas; QImage m_shadowbuffer; QVector m_shadowColorIndexBuffer; QColor m_shadowColorBuffer; QPainter m_painter; int m_width, m_height; bool m_inPaint; }; QT_END_NAMESPACE Q_DECLARE_METATYPE(CanvasImage*) Q_DECLARE_METATYPE(CanvasGradient*) #endif // QDECLARATIVECONTEXT2D_P_H