/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once namespace ResourceEditor { namespace Constants { const char C_RESOURCEEDITOR[] = "Qt4.ResourceEditor"; const char RESOURCEEDITOR_ID[] = "Qt4.ResourceEditor"; const char C_RESOURCEEDITOR_DISPLAY_NAME[] = QT_TRANSLATE_NOOP("OpenWith::Editors", "Resource Editor"); const char REFRESH[] = "ResourceEditor.Refresh"; const char C_RESOURCE_MIMETYPE[] = "application/vnd.qt.xml.resource"; const char C_ADD_PREFIX[] = "ResourceEditor.AddPrefix"; const char C_REMOVE_PREFIX[] = "ResourceEditor.RemovePrefix"; const char C_RENAME_PREFIX[] = "ResourceEditor.RenamePrefix"; const char C_REMOVE_NON_EXISTING[] = "ResourceEditor.RemoveNonExisting"; const char C_REMOVE_FILE[] = "ResourceEditor.RemoveFile"; const char C_RENAME_FILE[] = "ResourceEditor.RenameFile"; const char C_OPEN_EDITOR[] = "ResourceEditor.OpenEditor"; const char C_COPY_PATH[] = "ResourceEditor.CopyPath"; const char C_COPY_URL[] = "ResourceEditor.CopyUrl"; } // namespace Constants } // namespace ResourceEditor