/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "stateview.h" #include "graphicsscene.h" #include "scxmldocument.h" #include "scxmluifactory.h" #include "stateitem.h" using namespace ScxmlEditor::PluginInterface; using namespace ScxmlEditor::Common; StateView::StateView(StateItem *state, QWidget *parent) : QWidget(parent) , m_parentState(state) { m_ui.setupUi(this); m_isMainView = !m_parentState; connect(m_ui.m_btnClose, &QPushButton::clicked, this, &StateView::closeView); if (!m_isMainView) m_ui.m_stateName->setText(m_parentState->itemId()); m_ui.m_titleFrame->setVisible(!m_isMainView); initScene(); } StateView::StateView(QWidget *parent) : StateView(nullptr, parent) { } StateView::~StateView() { clear(); } void StateView::clear() { m_scene->clearAllTags(); m_scene->setBlockUpdates(true); m_scene->clear(); } void StateView::initScene() { // Init scene m_scene = new GraphicsScene(this); m_ui.m_graphicsView->setGraphicsScene(m_scene); } void StateView::closeView() { deleteLater(); } void StateView::setUiFactory(ScxmlUiFactory *factory) { m_scene->setUiFactory(factory); m_ui.m_graphicsView->setUiFactory(factory); } void StateView::setDocument(ScxmlDocument *doc) { // Set document to scene m_scene->setDocument(doc); m_ui.m_graphicsView->setDocument(doc); if (doc) connect(doc, &ScxmlDocument::colorThemeChanged, m_scene, [this] { m_scene->invalidate(); }); } StateItem *StateView::parentState() const { return m_parentState; } GraphicsScene *StateView::scene() const { return m_scene; } GraphicsView *StateView::view() const { return m_ui.m_graphicsView; }