/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "clangjobcontext.h" #include #include #include Q_DECLARE_LOGGING_CATEGORY(jobsLog); #define qCDebugJobs() qCDebug(jobsLog) << "[" << m_logTag << "]" namespace ClangBackEnd { class IAsyncJob { public: struct AsyncPrepareResult { operator bool() const { return !translationUnitId.isEmpty(); } Utf8String translationUnitId; }; public: IAsyncJob(); virtual ~IAsyncJob(); JobContext context() const; void setContext(const JobContext &context); using FinishedHandler = std::function; FinishedHandler finishedHandler() const; void setFinishedHandler(const FinishedHandler &finishedHandler); virtual AsyncPrepareResult prepareAsyncRun() = 0; virtual QFuture runAsync() = 0; virtual void finalizeAsyncRun() = 0; virtual void preventFinalization() = 0; public: // for tests bool isFinished() const; void setIsFinished(bool isFinished); private: bool m_isFinished = false; FinishedHandler m_finishedHandler; JobContext m_context; }; } // namespace ClangBackEnd