/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import "private" /*! \qmltype BrightnessContrast \inqmlmodule QtGraphicalEffects 1.0 \since QtGraphicalEffects 1.0 \inherits QtQuick2::Item \ingroup qtgraphicaleffects-color \brief Adjusts brightness and contrast. This effect adjusts the source item colors. Brightness adjustment changes the perceived luminance of the source item. Contrast adjustment increases or decreases the color and brightness variations. \table \header \li Source \li Effect applied \row \li \image Original_bug.png \li \image BrightnessContrast_bug.png \endtable \section1 Example The following example shows how to apply the effect. \snippet BrightnessContrast-example.qml example */ Item { id: rootItem /*! This property defines the source item that provides the source pixels for the effect. \note It is not supported to let the effect include itself, for instance by setting source to the effect's parent. */ property variant source /*! This property defines how much the source brightness is increased or decreased. The value ranges from -1.0 to 1.0. By default, the property is set to \c 0.0 (no change). \table \header \li Output examples with different brightness values \li \li \row \li \image BrightnessContrast_brightness1.png \li \image BrightnessContrast_brightness2.png \li \image BrightnessContrast_brightness3.png \row \li \b { brightness: -0.25 } \li \b { brightness: 0 } \li \b { brightness: 0.5 } \row \li \l contrast: 0 \li \l contrast: 0 \li \l contrast: 0 \endtable */ property real brightness: 0.0 /*! This property defines how much the source contrast is increased or decreased. The decrease of the contrast is linear, but the increase is applied with a non-linear curve to allow very high contrast adjustment at the high end of the value range. \table \header \li Contrast adjustment curve \row \li \image BrightnessContrast_contrast_graph.png \endtable The value ranges from -1.0 to 1.0. By default, the property is set to \c 0.0 (no change). \table \header \li Output examples with different contrast values \li \li \row \li \image BrightnessContrast_contrast1.png \li \image BrightnessContrast_contrast2.png \li \image BrightnessContrast_contrast3.png \row \li \b { contrast: -0.5 } \li \b { contrast: 0 } \li \b { contrast: 0.5 } \row \li \l brightness: 0 \li \l brightness: 0 \li \l brightness: 0 \endtable */ property real contrast: 0.0 /*! This property allows the effect output pixels to be cached in order to improve the rendering performance. Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output. It is recommended to disable the cache when the source or the effect properties are animated. By default, the property is set to \c false. */ property bool cached: false SourceProxy { id: sourceProxy input: rootItem.source } ShaderEffectSource { id: cacheItem anchors.fill: parent visible: rootItem.cached smooth: true sourceItem: shaderItem live: true hideSource: visible } ShaderEffect { id: shaderItem property variant source: sourceProxy.output property real brightness: rootItem.brightness property real contrast: rootItem.contrast anchors.fill: parent blending: !rootItem.cached fragmentShader: " varying mediump vec2 qt_TexCoord0; uniform highp float qt_Opacity; uniform lowp sampler2D source; uniform highp float brightness; uniform highp float contrast; void main() { highp vec4 pixelColor = texture2D(source, qt_TexCoord0); pixelColor.rgb /= max(1.0/256.0, pixelColor.a); highp float c = 1.0 + contrast; highp float contrastGainFactor = 1.0 + c * c * c * c * step(0.0, contrast); pixelColor.rgb = ((pixelColor.rgb - 0.5) * (contrastGainFactor * contrast + 1.0)) + 0.5; pixelColor.rgb = mix(pixelColor.rgb, vec3(step(0.0, brightness)), abs(brightness)); gl_FragColor = vec4(pixelColor.rgb * pixelColor.a, pixelColor.a) * qt_Opacity; } " } }