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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#ifdef QUICK3D_MODULE
#include <QtCore/qobject.h>
#include <QtCore/qtimer.h>
#include <QtCore/qhash.h>
#include <QtCore/qpointer.h>
#include <QtGui/qvector3d.h>
#include <QtGui/qmatrix4x4.h>
QT_BEGIN_NAMESPACE
class QQuick3DCamera;
class QQuick3DNode;
class QQuick3DViewport;
class QQuickItem;
QT_END_NAMESPACE
namespace QmlDesigner {
namespace Internal {
class GeneralHelper : public QObject
{
Q_OBJECT
Q_PROPERTY(bool isMacOS READ isMacOS CONSTANT)
public:
GeneralHelper();
Q_INVOKABLE void requestOverlayUpdate();
Q_INVOKABLE QString generateUniqueName(const QString &nameRoot);
Q_INVOKABLE void orbitCamera(QQuick3DCamera *camera, const QVector3D &startRotation,
const QVector3D &lookAtPoint, const QVector3D &pressPos,
const QVector3D ¤tPos);
Q_INVOKABLE QVector3D panCamera(QQuick3DCamera *camera, const QMatrix4x4 startTransform,
const QVector3D &startPosition, const QVector3D &startLookAt,
const QVector3D &pressPos, const QVector3D ¤tPos,
float zoomFactor);
Q_INVOKABLE float zoomCamera(QQuick3DCamera *camera, float distance,
float defaultLookAtDistance, const QVector3D &lookAt,
float zoomFactor, bool relative);
Q_INVOKABLE QVector4D focusObjectToCamera(QQuick3DCamera *camera, float defaultLookAtDistance,
QQuick3DNode *targetObject, QQuick3DViewport *viewPort,
float oldZoom, bool updateZoom = true,
bool closeUp = false);
Q_INVOKABLE bool fuzzyCompare(double a, double b);
Q_INVOKABLE void delayedPropertySet(QObject *obj, int delay, const QString &property,
const QVariant& value);
Q_INVOKABLE QQuick3DNode *resolvePick(QQuick3DNode *pickNode);
Q_INVOKABLE void storeToolState(const QString &sceneId, const QString &tool,
const QVariant &state, int delayEmit = 0);
void initToolStates(const QString &sceneId, const QVariantMap &toolStates);
Q_INVOKABLE void enableItemUpdate(QQuickItem *item, bool enable);
Q_INVOKABLE QVariantMap getToolStates(const QString &sceneId);
QString globalStateId() const;
QString lastSceneIdKey() const;
QString rootSizeKey() const;
bool isMacOS() const;
signals:
void overlayUpdateNeeded();
void toolStateChanged(const QString &sceneId, const QString &tool, const QVariant &toolState);
private:
void handlePendingToolStateUpdate();
QTimer m_overlayUpdateTimer;
QTimer m_toolStateUpdateTimer;
QHash<QString, QVariantMap> m_toolStates;
QHash<QString, QVariantMap> m_toolStatesPending;
};
}
}
#endif // QUICK3D_MODULE
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