/**************************************************************************** ** ** Copyright (C) 2015 QUIt Coding Ltd. ** Contact: info@quitcoding.com ** ** This file is part of Cinematic 3D, a Qt3D demo application. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.4 Item { id: root property string title property string description property string imageName signal backButtonClicked IconButton { id: backButton anchors.left: parent.left anchors.leftMargin: 20 * dp anchors.top: parent.top anchors.topMargin: 20 * dp icon: "images/icons/back.png" onClicked: { root.backButtonClicked() } } Text { id: labelTextItem anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 20 * dp font.pixelSize: 40 * dp color: "#ffffff" text: root.title } Item { anchors.fill: parent anchors.margins: 20 * dp anchors.leftMargin: parent.width/2 + 20 * dp anchors.topMargin: 80 * dp opacity: 2 * (parent.opacity - 0.5) Flickable { id: flickableArea anchors.fill: parent anchors.bottomMargin: 80 * dp contentHeight: textItem.paintedHeight contentWidth: width clip: true topMargin: 80 * dp bottomMargin: 80 * dp Text { id: textItem width: parent.width - 20 * dp anchors.horizontalCenter: parent.horizontalCenter wrapMode: Text.WordWrap font.pixelSize: 24 * dp style: Text.Outline color: "#e0e0e0" styleColor: "#202020" text: root.description } } ShaderEffectSource { id: flickableAreaSource sourceItem: flickableArea hideSource: true visible: false } ShaderEffect { property variant src: flickableAreaSource anchors.fill: flickableArea fragmentShader: " varying highp vec2 qt_TexCoord0; uniform lowp float qt_Opacity; uniform sampler2D src; void main() { lowp vec4 tex = texture2D(src, qt_TexCoord0); lowp float dist = abs(qt_TexCoord0.y-0.5)*4.0; tex*= min(1.0, (2.0 - dist)); gl_FragColor = tex * qt_Opacity; }" } Text { anchors.horizontalCenter: playButton.horizontalCenter anchors.top: playButton.bottom font.pixelSize: 16 * dp color: "#ffffff" text: qsTr("PLAY") } IconButton { id: playButton anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom anchors.bottomMargin: 20 * dp icon: "images/icons/play.png" onClicked: { showVideo.start(); } } } }