From 65b3492325672bc24400edbdeb0aa91b46cb8c8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Antti=20H=C3=B6ltt=C3=A4?= Date: Thu, 6 Dec 2018 14:17:32 +0100 Subject: Add demo page with a map and POIs, navigated with a Gamepad --- plugin/spatialnavigation360.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'plugin/spatialnavigation360.cpp') diff --git a/plugin/spatialnavigation360.cpp b/plugin/spatialnavigation360.cpp index bddcc5a..f7d1e62 100644 --- a/plugin/spatialnavigation360.cpp +++ b/plugin/spatialnavigation360.cpp @@ -121,7 +121,6 @@ CursorNavigationAttached* SpatialNavigation360::getNextCandidate( return nullptr; if (!currentItem && candidates.size()) { - qDebug() << "the spatial chooser falling back to first child" << candidates.first(); return candidates.first(); } @@ -139,14 +138,10 @@ CursorNavigationAttached* SpatialNavigation360::getNextCandidate( quadrants[2] = sectorsOverlap(angle1, angle2, -M_PI, -M_PI_2); quadrants[3] = sectorsOverlap(angle1, angle2, -M_PI_2, 0); - qWarning() << "navigation360: beam angles: " << angle1 << " , " << angle2; - qWarning() << "navigation360: quadrants = " << quadrants; - const QRectF currentItemSceneRect = currentItem->item()->mapRectToScene( QRectF( 0, 0, currentItem->item()->width(), currentItem->item()->height() )); const QPointF origin = currentItemSceneRect.center(); - qWarning() << "origin = " << origin; //item that overlaps the center of the selector beam CursorNavigationAttached* directHitItem = nullptr; @@ -167,17 +162,14 @@ CursorNavigationAttached* SpatialNavigation360::getNextCandidate( if (isRectIncluded(quadrants, itemSceneRect, origin)) { std::pair sector = getSector(itemSceneRect, origin); - qWarning() << "item " << iter->item() << " rect = " << itemSceneRect << " sector " << sector; if (angleIsBetween(cmd.angle, sector.first, sector.second)) { - qWarning() << "is direct hit"; qreal dist = rectDistance(itemSceneRect, currentItemSceneRect); if (!directHitItem || dist < directHitDistance) { directHitDistance = dist; directHitItem = iter; } } else if (!directHitItem && sectorsOverlap(angle1, angle2, sector.first, sector.second)) { - qWarning() << "is within tolerances"; qreal dist = rectDistance(itemSceneRect, currentItemSceneRect); if (!withinToleranceItem || dist < withinToleranceDistance) { withinToleranceDistance = dist; -- cgit v1.2.3