#ifndef INPUTTYPES_H #define INPUTTYPES_H //TODO: make these into classes w accessors //generic of way of describing the input that cursor management can handle struct CursorNavigationCommand { enum Action { NoAction, Forward, //tab Back, //ctrl-tab Activate, //enter/click on item Escape //leave scope }; CursorNavigationCommand(); CursorNavigationCommand(float magnitude, int angle); CursorNavigationCommand(Action a); //test if this commands angle is between given angles. clockwise from begin to end bool angleIsBetween(int begin, int end) const; float magnitude; //0.0 to 1.0 int angle; //0 to 359 Action action; static const CursorNavigationCommand Up; static const CursorNavigationCommand Down; static const CursorNavigationCommand Left; static const CursorNavigationCommand Right; }; /*feedback datatype returned for commands, describing command results *this could be used for example to indicate that a end of a list has been reached, *that might produce force feedback on certain inut devices */ enum CommandResult { Succesful = 0, AreaBoundsReached, ListEndReached }; //describing which boundary was met enum Boundary { Undefined = 0, Top = 1, Bottom = 2, Right = 4, Left = 8 }; class CursorNavigationFeedback { // Q_GADGET // Q_PROPERTY(CommandResult READ commandResult NOTIFY commandResultChanged ) // Q_PROPERTY(CommandResult READ commandResult NOTIFY commandResultChanged ) //feedback cases; //-cmd succesfull //-end of list reached (or just the end of whatever selection area maybe) //-fell back to the previous scope }; #endif // INPUTTYPES_H