#ifndef INPUTTYPES_H #define INPUTTYPES_H #include //TODO: make these into classes w accessors enum Action { NoAction, Forward, //tab Back, //ctrl-tab Activate, //enter/click on item Escape //leave scope }; //generic of way of describing the input that cursor management can handle struct CursorNavigationCommand { CursorNavigationCommand(); CursorNavigationCommand(qreal angle, qreal tolerance); CursorNavigationCommand(Action a); //bool angleIsBetween(qreal begin, qreal end); qreal angle; //-pi to pi qreal angleTolerance; //0 to pi Action action; static const CursorNavigationCommand Up; static const CursorNavigationCommand Down; static const CursorNavigationCommand Left; static const CursorNavigationCommand Right; //test if given angle is between given sector. sector defined clockwise from begin to end static bool angleIsBetween(qreal angle, qreal begin, qreal end); //fit the given angle to be between -pi and pi static qreal fitAngle(qreal angle); }; /*feedback datatype returned for commands, describing command results *this could be used for example to indicate that a end of a list has been reached, *that might produce force feedback on certain inut devices */ enum CommandResult { Succesful = 0, AreaBoundsReached, ListEndReached }; //describing which boundary was met enum Boundary { Undefined = 0, Top = 1, Bottom = 2, Right = 4, Left = 8 }; class CursorNavigationFeedback { // Q_GADGET // Q_PROPERTY(CommandResult READ commandResult NOTIFY commandResultChanged ) // Q_PROPERTY(Boundary READ boundary NOTIFY boundaryChanged ) //feedback cases; //-cmd succesfull //-end of list reached (or just the end of whatever selection area maybe) //-fell back to the previous scope }; #endif // INPUTTYPES_H