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#ifndef INPUTTYPES_H
#define INPUTTYPES_H
//TODO: make these into classes w accessors
//generic of way of describing the input that cursor management can handle
struct CursorNavigationCommand
{
enum Action
{
NoAction,
Forward, //tab
Back, //ctrl-tab
Activate, //enter/click on item
Escape //leave scope
};
CursorNavigationCommand();
CursorNavigationCommand(float magnitude, int angle);
//test if this commands angle is between given angles. clockwise from begin to end
bool angleIsBetween(int begin, int end) const;
float magnitude; //0.0 to 1.0
int angle; //0 to 359
Action action;
static const CursorNavigationCommand Up;
static const CursorNavigationCommand Down;
static const CursorNavigationCommand Left;
static const CursorNavigationCommand Right;
};
/*feedback datatype returned for commands, describing command results
*this could be used for example to indicate that a end of a list has been reached,
*that might produce force feedback on certain inut devices
*/
enum CommandResult
{
Succesful = 0,
AreaBoundsReached,
ListEndReached
};
//describing which boundary was met
enum Boundary {
Undefined = 0,
Top = 1,
Bottom = 2,
Right = 4,
Left = 8
};
class CursorNavigationFeedback
{
// Q_GADGET
// Q_PROPERTY(CommandResult READ commandResult NOTIFY commandResultChanged )
// Q_PROPERTY(CommandResult READ commandResult NOTIFY commandResultChanged )
//feedback cases;
//-cmd succesfull
//-end of list reached (or just the end of whatever selection area maybe)
//-fell back to the previous scope
};
#endif // INPUTTYPES_H
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