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authorGunnar Sletta <gunnar.sletta@nokia.com>2011-05-06 11:03:31 +0200
committerGunnar Sletta <gunnar.sletta@nokia.com>2011-05-06 11:03:31 +0200
commit33857ea8fdbb1355d2f68f5c0a68de6972a590a1 (patch)
treed4b2606ecd2035d472a1b79dcae59c166c73771f
parentdeffcbe1814cb7b7daeea25085f090e8ca15788f (diff)
Animated Background prezo...
-rw-r--r--examples/animatedbackground/SlideDeck.qml67
-rw-r--r--examples/animatedbackground/Swirl.qml63
2 files changed, 130 insertions, 0 deletions
diff --git a/examples/animatedbackground/SlideDeck.qml b/examples/animatedbackground/SlideDeck.qml
new file mode 100644
index 0000000..45fb163
--- /dev/null
+++ b/examples/animatedbackground/SlideDeck.qml
@@ -0,0 +1,67 @@
+import QtQuick 2.0
+import Prezo 1.0
+
+Presentation {
+ width: 640
+ height: 360
+
+ Rectangle {
+ anchors.fill: parent
+ gradient: Gradient {
+ GradientStop { position: 0; color: "lightsteelblue" }
+ GradientStop { position: 1; color: "black" }
+ }
+ }
+
+ Rectangle {
+ id: colorTableItem
+ width: 16
+ height: 16
+ anchors.fill: parent
+
+ property color color1: "white"
+ property color color2: "white"
+
+ gradient: Gradient {
+ GradientStop { position: 0; color: colorTableItem.color1 }
+ GradientStop { position: 0.2; color: "transparent" }
+ GradientStop { position: 0.8; color: "transparent" }
+ GradientStop { position: 1; color: colorTableItem.color2 }
+ }
+
+ visible: false
+ }
+
+ ShaderEffectSource {
+ id: colorTableSource
+ sourceItem: colorTableItem
+ smooth: true
+ }
+
+ Swirl {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 50
+ height: parent.height / 4
+ opacity: 0.3
+ colorTable: colorTableSource
+ }
+ Swirl {
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 100
+ height: parent.height / 4
+ opacity: 0.3
+ colorTable: colorTableSource
+ }
+
+ property color textColor: "white"
+
+ Slide {
+ centeredText: "Animated Backgrounds"
+ fontScale: 2
+ }
+
+ Slide {
+ centeredText: "Just create what ever you want in the background, like shaders or rotating boxes and then put your Slide{} elements on top.."
+ }
+
+}
diff --git a/examples/animatedbackground/Swirl.qml b/examples/animatedbackground/Swirl.qml
new file mode 100644
index 0000000..2c6f32e
--- /dev/null
+++ b/examples/animatedbackground/Swirl.qml
@@ -0,0 +1,63 @@
+ import QtQuick 2.0
+
+ShaderEffectItem {
+ id: shader
+
+ width: parent.width
+ height: 100
+
+ property color d: Qt.rgba(Math.random() * 0.7,
+ Math.random() * 0.5,
+ Math.random() * 0.7,
+ Math.random() * 0.5)
+ property real tx
+ NumberAnimation on tx { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000; loops: Animation.Infinite }
+ property real ty
+ NumberAnimation on ty { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000; loops: Animation.Infinite }
+ property real tz
+ NumberAnimation on tz { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000; loops: Animation.Infinite }
+ property real tw
+ NumberAnimation on tw { from: 0; to: Math.PI * 2; duration: (Math.random() * 30 + 30) * 1000; loops: Animation.Infinite }
+
+ property real amplitude: height / 2
+
+ property variant colorTable
+
+ fragmentShader: "
+ uniform lowp float qt_Opacity;
+ uniform lowp sampler2D colorTable;
+ varying highp vec2 qt_TexCoord0;
+
+ void main() {
+ gl_FragColor = texture2D(colorTable, qt_TexCoord0) * qt_Opacity;
+ }
+ "
+
+ vertexShader: "
+ uniform lowp vec4 d;
+ uniform highp float tx;
+ uniform highp float ty;
+ uniform highp float tz;
+ uniform highp float tw;
+ uniform highp float amplitude;
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ attribute highp vec4 qt_Vertex;
+ attribute highp vec2 qt_MultiTexCoord0;
+ varying highp vec2 qt_TexCoord0;
+
+ void main() {
+ highp vec4 pos = qt_Vertex;
+
+ highp float y1 = sin(tx + d.x * qt_MultiTexCoord0.x * 17. + 2. * d.y) + sin(ty + d.z * qt_MultiTexCoord0.x * 11. + 5. * d.w);
+ highp float y2 = sin(tz + d.w * qt_MultiTexCoord0.x * 7. + 3. * d.z) + sin(tw + d.y * qt_MultiTexCoord0.x * 19. + 3. * d.x);
+
+ pos.y += mix(y1, y2, qt_MultiTexCoord0.y) * amplitude * 0.5;
+
+ gl_Position = qt_ModelViewProjectionMatrix * pos;
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ }
+ "
+
+ mesh: GridMesh { resolution: Qt.size(width / 10, 4) }
+
+}