BasicLightDelegate<p>Constant attenuation of the light, i.e. the intensity of the light will be unaffected by distance.<p>Linear attenuation of the light, i.e. the light intensity will diminish at a fixed rate as it travels from its source.<p>Quadratic attenuation of the light, i.e. the further the light travels from its source, the more it will be diminished.ColorThe color of the light.Intensity<p>Light intensity, i.e. the brightness.ButtonViewHeaderReset TransformTransformShow/Hide ViewCameraEntityDelegateCameraProjection TypeOrthographic<p>Use orthographic projection, i.e. camera with no perspective correction.Perspective<p>Use perspective projection, i.e. camera with perspective correction based on field-of-view.Near Plane<p>Near plane of the camera, i.e. objects closer to the camera than this will be cropped.Far Plane<p>Far plane of the camera, i.e. objects further away from the camera than this will be cropped.Field of View<p>Field of view (FOV) of the camera.Aspect Ratio<p>Aspect ratio, i.e. width to height ratio of the intended view.LeftLeft limit of the view.RightRight limit of the view.BottomBottom limit of the view.TopTop limit of the view.Position<p>Position of the camera on the <i>%1</i> axis.Up<p>Which way is <i>up</i> for the camera.%1View Center<p>The point the camera is facing on the <i>%1</i> axis.ColorPropertyInputFieldColorComponentDelegate<p>Show/Hide Transform PropertiesComponentMenuAdd ComponentAdd New Scene CameraRelocate Active CameraObject PickerRemoveDuplicateCopy (Ctrl+C)Cut (Ctrl+X)Paste (Ctrl+V)Reset EntityReset TransformCreate GroupCuboidMeshDelegateX Extent<p>Size of the cuboid on <i>X</i> axis.Y Extent<p>Size of the cuboid on <i>Y</i> axis.Z Extent<p>Size of the cuboid on <i>Z</i> axis.ResolutionY - ZX - ZX - Y<p>Resolution in the <i>YZ</i> direction, i.e. how many strips the mesh is divided into.<p>Resolution in the <i>XZ</i> direction, i.e. how many strips the mesh is divided into.<p>Resolution in the <i>XY</i> direction, i.e. how many strips the mesh is divided into.CustomMeshDelegateSourceWavefront files (*.obj)<p>The path to the object file to be loaded.CylinderMeshDelegateRings<p>Ring count of the cylinder. Minimum is <i>2</i>.Slices<p>Slice count of the cylinder. Minimum is <i>2</i>.RadiusRadius of the cylinder.LengthLength of the cylinder.DiffuseMapMaterialDelegateDiffuse MapAmbient ColorSpecular ColorTexture ScaleDiffuseSpecularMapMaterialDelegateDiffuse MapSpecular MapAmbient ColorTexture ScaleDirectionalLightDelegateDirection<p>The point the light is facing at on the <i>%1</i> axis.EditorSceneFailed to save the sceneFailed to load the sceneCameraCubeLightThis string is entity name, no non-ascii characters allowedScene RootEditorSceneItemModelThis string is entity name, no non-ascii characters allowedNew CubeThis string is entity name, no non-ascii characters allowedNew CylinderThis string is entity name, no non-ascii characters allowedNew PlaneThis string is entity name, no non-ascii characters allowedNew SphereThis string is entity name, no non-ascii characters allowedNew TorusThis string is entity name, no non-ascii characters allowedNew CustomThis string is entity name, no non-ascii characters allowedNew Imported EntityThis string is entity name, no non-ascii characters allowedNew Scene LoaderUnnamed EntityThis string is entity name, no non-ascii characters allowedNew CameraFailed to import an EntityFailed to Load a Scene with Scene LoaderThis string is entity name, no non-ascii characters allowedNew LightThis string is entity name, no non-ascii characters allowedNew GroupThis string is entity name, no non-ascii characters allowedNew Empty EntityEditorToolbarNew Scene (Ctrl+N)Load Scene (Ctrl+O)Import Entities to SceneSave (Ctrl+S)Save As (Shift+Ctrl+S)Undo (Ctrl+Z)Undo '%1' (Ctrl+Z)Redo (Ctrl+Y)Redo '%1' (Ctrl+Y)Show Plane on X-Axis (Ctrl+1)Show Plane on Y-Axis (Ctrl+2)Show Plane on on Z-Axis (Ctrl+3)Hide Planes (Ctrl+4)Snap to Active Camera Position (Ctrl+5)Reset to Default Postition (Ctrl+0)Free ViewChange Active CameraSettingsEntityLibraryShapes<p>Show/Hide Shapes View<p>You can click here or drag'n'drop to add a new <i>%1</i> to the scene.EntityMenuAdd EntityMeshCameraLightGroupEntityModelCubeCylinderPlaneSphereTorusCustomCameraLightGroupEntityTreeEntitiesSceneShow/Hide Scene ViewVisibilityFilePropertyInputFieldFileFloatPropertyInputFieldFloat ValueFloatSliderInputFieldFloat SliderGeneralPropertyViewProperties<p>Show/Hide Properties ViewEntity Name<p>Name of the entity. Name may not be a duplicate to an already existing one, or it will be automatically renamed.Show Properties:<p>Buttons to show or hide the properties of the selected entity.<p>Show/Hide Light Properties<p>Show/Hide Transform Properties<p>Show/Hide Camera Properties<p>Show/Hide Mesh Properties<p>Show/Hide Material PropertiesGoochMaterialDelegateDiffuse ColorSpecular ColorCool Color<p>Cool color of the material, i.e. the color in the areas away from the light source.Warm Color<p>Warm color of the material, i.e. the color in the areas facing the light source.Alpha<p>Alpha of the material, i.e. the scale factor that controls the combination of cool color and base color.Beta<p>Beta of the material, i.e. the scale factor that controls the combination of warm color and base color.IntPropertyInputFieldInteger ValueLightComponentDelegateLightDirectional LightPoint LightSpot LightMaterialComponentDelegateMaterialImported Custom MaterialDiffuse MapDiffuse & Specular MapGoochNormal & Diffuse MapNormal & Diffuse Map AlphaNormal, Diffuse & Specular MapPhong AlphaPhongMaterialDelegate<p>Ambient color of the material, i.e. the color seen in the absence of light.<p>Diffuse color of the material, i.e. the color in the area of light.<p>Specular color of the material, i.e. the color in the specular highlights.<p>Path to the file containing the diffuse texture image.<p>Polku tekstuurin sisältävään tiedostoon.<p>Path to the file containing the specular texture image.<p>Scale of the texture. Scale affects in inverse, i.e. setting the value to <i>2</i> makes the texture half the size.Shininess<p>Shininess of the material. The smaller the value, the wider and less intense the specular highlight.Matrix4x4InputFieldMatrix4x4MatrixTransformDelegateTransform Matrix<p>Transform matrix of the entity.MeshComponentDelegateMeshImported Custom MeshCubeCustomCylinderPlaneSphereTorusNormalDiffuseMapAlphaMaterialDelegateNormal MapDiffuse MapAmbient ColorSpecular ColorTexture ScaleNormalDiffuseMapMaterialDelegateNormal MapDiffuse MapAmbient ColorTexture ScaleNormalDiffuseSpecularMapMaterialDelegateNormal MapDiffuse MapSpecular MapAmbient ColorTexture ScaleObjectPickerComponentDelegateObject PickerHover EnabledPhongAlphaMaterialDelegateAmbient ColorDiffuse ColorSpecular Color<p>The transparency of the material. <i>0</i> is fully transparent, and <i>1</i> is fully opaque.AlphaPhongMaterialDelegateAmbient ColorDiffuse ColorSpecular ColorPlaneMeshDelegateWidthWidth of the plane.HeightHeight of the plane.ResolutionWidth - HeightW - H<p>Resolution of the plane, i.e. how many strips the mesh is divided into.PointLightDelegateQuadratic AttenuationLinear AttenuationConstant AttenuationPropertyLockButtonLock <i>%1</i> PropertiesQObject_CopyRotationPropertyInputFieldRotate<p>The rotation factor of the object on the <i>%1</i> axis.AngleSRTTransformDelegateScale<p>The scale of the object on the <i>%1</i> axis.<p>Angle of the rotation. Is applied to axes that have non-zero value.Translate<p>The position of the object on the <i>%1</i> axis.SettingsDialogSettingsAutomatic SavingSave work every 10 minutesLanguageEnglishFinnishGrid SpacingDefault FolderApplyCancelOkSizePropertyInputFieldSizeXYSphereMeshDelegateRings<p>Ring count of the sphere. Minimum is <i>2</i>.Slices<p>Slice count of the sphere. Minimum is <i>2</i>.RadiusRadius of the sphere.Generate Tangents<p>Check to enable automatic tangent generation for the sphere. Needs to be checked for textures to work properly.SpotLightDelegateDirection<p>The point the light is facing at on the <i>%1</i> axis.Cut-Off Angle<p>Angle of the spotlight cone.Quadratic AttenuationLinear AttenuationConstant AttenuationTextInputFieldTextTextureInputFieldChange TextureFileTorusMeshDelegateRings<p>Ring count of the torus. Minimum is <i>2</i>.Slices<p>Slice count of the torus. Minimum is <i>2</i>.Ring Radius<p>Ring radius, i.e. the size of the torus.Thickness<p>Thickness of the torus, i.e. tube radius.TransformComponentDelegateTransformScale, Rotate & TranslateMatrixUnknownComponentDelegateTransformMeshMaterialLayerUnknownUnknownLightDelegateUnknown LightVector3DInputFieldVector3DXYZmainQt 3D Scene EditorLoad SceneQt3D Scenes (*.qt3d.qrc)Save SceneImport EntityAll Files (*)Exit Qt 3D Scene EditorThere are unsaved changes.
Save changes before exiting?Save changes?There are unsaved changes.
Save changes?Error