From 9a95c33279cba9be6e34983c9a2bb1e6f300c2a3 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Fri, 22 Jan 2016 12:04:11 +0100 Subject: Add QD3D12Window, a HLSL qmake rule and 8 examples Change-Id: Ida7852af10e0236a5d80e95a0876fff6276b410c Reviewed-by: Andy Nichols --- src/d3d12window/qd3d12window.h | 127 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 127 insertions(+) create mode 100644 src/d3d12window/qd3d12window.h (limited to 'src/d3d12window/qd3d12window.h') diff --git a/src/d3d12window/qd3d12window.h b/src/d3d12window/qd3d12window.h new file mode 100644 index 0000000..0fc455f --- /dev/null +++ b/src/d3d12window/qd3d12window.h @@ -0,0 +1,127 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the QtD3D12Window module +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QD3D12WINDOW_H +#define QD3D12WINDOW_H + +#include +#include +#include +#include + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include +#include + +using namespace Microsoft::WRL; + +QT_BEGIN_NAMESPACE + +class QD3D12WindowPrivate; + +class QD3D12_EXPORT QD3D12Window : public QPaintDeviceWindow +{ + Q_OBJECT + Q_DECLARE_PRIVATE(QD3D12Window) + +public: + struct QD3D12_EXPORT Fence { + Fence() : event(Q_NULLPTR) { } + ~Fence(); + ComPtr fence; + HANDLE event; + QAtomicInt value; + private: + Q_DISABLE_COPY(Fence) + }; + + QD3D12Window(QWindow *parent = Q_NULLPTR); + + void setExtraRenderTargetCount(int count); + + virtual void initializeD3D(); + virtual void releaseD3D(); + virtual void resizeD3D(const QSize &size); + virtual void paintD3D(); + virtual void afterPresent(); + + ID3D12Device *device() const; + ID3D12CommandQueue *commandQueue() const; + ID3D12CommandAllocator *commandAllocator() const; + ID3D12CommandAllocator *bundleAllocator() const; + + Fence *createFence() const; + void waitForGPU(Fence *f) const; + + void transitionResource(ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList, + D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after) const; + void uavBarrier(ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList) const; + + ID3D12Resource *backBufferRenderTarget() const; + D3D12_CPU_DESCRIPTOR_HANDLE backBufferRenderTargetCPUHandle() const; + + D3D12_CPU_DESCRIPTOR_HANDLE depthStencilCPUHandle() const; + + D3D12_CPU_DESCRIPTOR_HANDLE extraRenderTargetCPUHandle(int idx) const; + D3D12_CPU_DESCRIPTOR_HANDLE extraDepthStencilCPUHandle(int idx) const; + + ID3D12Resource *createExtraRenderTargetAndView(D3D12_CPU_DESCRIPTOR_HANDLE viewHandle, + const QSize &size, + const float *clearColor = Q_NULLPTR, + int samples = 0); + ID3D12Resource *createExtraDepthStencilAndView(D3D12_CPU_DESCRIPTOR_HANDLE viewHandle, + const QSize &size, + int samples = 0); + + quint32 alignedCBSize(quint32 size) const; + quint32 alignedTexturePitch(quint32 rowPitch) const; + quint32 alignedTextureOffset(quint32 offset) const; + + QImage readbackRGBA8888(ID3D12Resource *rt, D3D12_RESOURCE_STATES rtState, ID3D12GraphicsCommandList *commandList); + +protected: + void paintEvent(QPaintEvent *event) Q_DECL_OVERRIDE; + void resizeEvent(QResizeEvent *) Q_DECL_OVERRIDE; + +private: + Q_DISABLE_COPY(QD3D12Window) +}; + +QT_END_NAMESPACE + +#endif -- cgit v1.2.3