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diff --git a/src/imports/effects/designer/RadialBlurEffectSpecifics.qml b/src/imports/effects/designer/RadialBlurEffectSpecifics.qml
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-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt Quick Designer Components.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.15
-import QtQuick.Layouts 1.15
-import HelperWidgets 2.0
-import StudioTheme 1.0 as StudioTheme
-
-Column {
- anchors.left: parent.left
- anchors.right: parent.right
-
- Section {
- anchors.left: parent.left
- anchors.right: parent.right
- caption: qsTr("Radial Blur")
-
- SectionLayout {
- PropertyLabel {
- text: qsTr("Angle")
- tooltip: qsTr("The direction for the blur and at the same time the level of "
- + "blurring. The larger the angle, the more the result becomes "
- + "blurred. The quality of the blur depends on samples property.")
- }
-
- SecondColumnLayout {
- SpinBox {
- backendValue: backendValues.angle
- decimals: 1
- minimumValue: 0
- maximumValue: 360
- stepSize: 1
- implicitWidth: StudioTheme.Values.twoControlColumnWidth
- + StudioTheme.Values.actionIndicatorWidth
- }
-
- ExpandingSpacer {}
- }
-
- PropertyLabel {
- text: qsTr("Samples")
- tooltip: qsTr("Samples per pixel for blur calculation. A larger value produces "
- + "better quality, but is slower to render. This property is not "
- + "intended to be animated. Changing this property may cause the "
- + "underlying OpenGL shaders to be recompiled.")
- }
-
- SecondColumnLayout {
- SpinBox {
- backendValue: backendValues.samples
- decimals: 0
- minimumValue: 0
- maximumValue: 200
- stepSize: 1
- implicitWidth: StudioTheme.Values.twoControlColumnWidth
- + StudioTheme.Values.actionIndicatorWidth
- }
-
- ExpandingSpacer {}
- }
- }
- }
-
- Section {
- anchors.left: parent.left
- anchors.right: parent.right
- caption: qsTr("Offsets")
-
- SectionLayout {
- PropertyLabel {
- text: qsTr("Offset")
- }
-
- SecondColumnLayout {
- SpinBox {
- backendValue: backendValues.horizontalOffset
- decimals: 1
- minimumValue: -1000
- maximumValue: 1000
- stepSize: 1
- implicitWidth: StudioTheme.Values.twoControlColumnWidth
- + StudioTheme.Values.actionIndicatorWidth
- }
-
- Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
-
- ControlLabel {
- //: The horizontal offset
- text: qsTr("H", "horizontal")
- tooltip: qsTr("The horizontal offset for the rendered shadow compared to the " +
- "inner shadow component's horizontal position.")
- }
-
- Spacer { implicitWidth: StudioTheme.Values.controlGap }
-
- SpinBox {
- backendValue: backendValues.verticalOffset
- decimals: 1
- minimumValue: -1000
- maximumValue: 1000
- stepSize: 1
- implicitWidth: StudioTheme.Values.twoControlColumnWidth
- + StudioTheme.Values.actionIndicatorWidth
- }
-
- Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
-
- ControlLabel {
- //: The vertical offset
- text: qsTr("V", "vertical")
- tooltip: qsTr("The vertical offset for the rendered shadow compared to the " +
- "inner shadow component's vertical position. ")
- }
-
- ExpandingSpacer {}
- }
- }
- }
-
- Section {
- anchors.left: parent.left
- anchors.right: parent.right
- caption: qsTr("Caching and Border")
-
- SectionLayout {
- PropertyLabel {
- text: qsTr("Cached")
- tooltip: qsTr("Caches the effect output pixels to improve the rendering "
- + "performance.")
- }
-
- SecondColumnLayout {
- CheckBox {
- backendValue: backendValues.cached
- text: backendValues.cached.valueToString
- implicitWidth: StudioTheme.Values.twoControlColumnWidth
- + StudioTheme.Values.actionIndicatorWidth
- }
-
- ExpandingSpacer {}
- }
-
- PropertyLabel {
- text: qsTr("Transparent border")
- tooltip: qsTr("Pads the exterior of the component with a transparent edge, making "
- + "sampling outside the source texture use transparency instead of "
- + "the edge pixels.")
- }
-
- SecondColumnLayout {
- CheckBox {
- backendValue: backendValues.transparentBorder
- text: backendValues.transparentBorder.valueToString
- implicitWidth: StudioTheme.Values.twoControlColumnWidth
- + StudioTheme.Values.actionIndicatorWidth
- }
-
- ExpandingSpacer {}
- }
- }
- }
-}