1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
|
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Studio Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.10
import QtQuick.Shapes 1.12
/*!
\qmltype RectangleItem
\inqmlmodule QtQuick.Studio.Components
\since QtQuick.Studio.Components 1.0
\inherits Shape
\brief A filled rectangle with an optional border.
Rectangle items are used to fill areas with solid color or gradients and
to provide a rectangular border.
Each Rectangle item is painted using either a solid fill color, specified
using the \l fillColor property, or a gradient, defined using one of the
\l ShapeGradient subtypes and set using the \l gradient property.
If both a color and a gradient are specified, the gradient is used.
An optional border can be added to a rectangle with its own color and
thickness by setting the \l strokeColor and \l strokeWidth properties.
Setting the color to \c transparent creates a border without a fill color.
Rounded rectangles can be drawn using the \l radius property. The radius
can also be specified separately for each corner. Because this introduces
curved edges to the corners of a rectangle, it may be appropriate to set
the \c antialiasing property that is inherited from \l Item to improve the
appearance of the rectangle.
\section2 Example Usage
You can use the Rectangle component in \QDS to create different kinds of
rectangles.
\image studio-rectangle.png
The QML code looks as follows:
\code
RectangleItem {
id: rectangle
gradient: RadialGradient {
focalRadius: 0
centerY: 38.5
focalY: 38.5
centerX: 51.5
centerRadius: 38.5
GradientStop {
position: 0
color: "#ffffff"
}
GradientStop {
position: 1
color: "#000000"
}
focalX: 51.5
}
bottomRightRadius: 0
topLeftRadius: 0
strokeColor: "gray"
}
RectangleItem {
id: rectangle1
gradient: LinearGradient {
y1: 0
y2: 77
x2: 103
x1: 0
GradientStop {
position: 0
color: "#ffffff"
}
GradientStop {
position: 1
color: "#000000"
}
}
topRightRadius: 0
bottomLeftRadius: 0
strokeColor: "#808080"
}
RectangleItem {
id: rectangle2
topLeftRadius: 0
bottomRightRadius: 0
fillColor: "#d3d3d3"
strokeColor: "#808080"
}
RectangleItem {
id: rectangle3
fillColor: "#000000"
gradient: LinearGradient {
y1: 0
y2: 77
x2: 103
x1: 0
GradientStop {
position: 0
color: "#000000"
}
GradientStop {
position: 1
color: "#fdf9f9"
}
}
topRightRadius: 0
bottomLeftRadius: 0
strokeColor: "#808080"
}
\endcode
*/
Shape {
id: root
width: 200
height: 150
/*!
The radius used to draw rounded corners.
The default value is 10.
If radius is non-zero, the corners will be rounded, otherwise they will
be sharp. The radius can also be specified separately for each corner by
using the \l bottomLeftRadius, \l bottomRightRadius, \l topLeftRadius, and
\l topRightRadius properties.
*/
property int radius: 10
/*!
The radius of the top left rectangle corner.
*/
property int topLeftRadius: root.radius
/*!
The radius of the bottom left rectangle corner.
*/
property int bottomLeftRadius: root.radius
/*!
The radius of the top right rectangle corner.
*/
property int topRightRadius: root.radius
/*!
The radius of the bottom right rectangle corner.
*/
property int bottomRightRadius: root.radius
/*!
The gradient of the rectangle fill color.
By default, no gradient is enabled and the value is null. In this case, the
fill uses a solid color based on the value of \l fillColor.
When set, \l fillColor is ignored and filling is done using one of the
\l ShapeGradient subtypes.
\note The \l Gradient type cannot be used here. Rather, prefer using one of
the advanced subtypes, like \l LinearGradient.
*/
property alias gradient: path.fillGradient
/*!
The style of the rectangle border.
\value ShapePath.SolidLine
A solid line. This is the default value.
\value ShapePath.DashLine
Dashes separated by a few pixels.
The \l dashPattern property specifies the dash pattern.
\sa Qt::PenStyle
*/
property alias strokeStyle: path.strokeStyle
/*!
The width of the border of the rectangle.
The default value is 4.
A width of 1 creates a thin line. For no line, use a negative value or a
transparent color.
\note The width of the rectangle's border does not affect the geometry of
the rectangle itself or its position relative to other items if anchors are
used.
The border is rendered within the rectangle's boundaries.
*/
property alias strokeWidth: path.strokeWidth
/*!
The color used to draw the border of the rectangle.
When set to \c transparent, no line is drawn.
The default value is \c red.
\sa QColor
*/
property alias strokeColor: path.strokeColor
/*!
The dash pattern of the rectangle border specified as the dashes and the
gaps between them.
The dash pattern is specified in units of the pen's width. That is, a dash
with the length 5 and width 10 is 50 pixels long.
The default value is (4, 2), meaning a dash of 4 * \l strokeWidth pixels
followed by a space of 2 * \l strokeWidth pixels.
\sa QPen::setDashPattern()
*/
property alias dashPattern: path.dashPattern
property alias joinStyle: path.joinStyle
/*!
The rectangle fill color.
A gradient for the fill can be specified by using \l gradient. If both a
color and a gradient are specified, the gradient is used.
When set to \c transparent, no filling occurs.
The default value is \c white.
*/
property alias fillColor: path.fillColor
/*!
The starting point of the dash pattern for the rectangle border.
The offset is measured in terms of the units used to specify the dash
pattern. For example, a pattern where each stroke is four units long,
followed by a gap of two units, will begin with the stroke when drawn
as a line. However, if the dash offset is set to 4.0, any line drawn
will begin with the gap. Values of the offset up to 4.0 will cause part
of the stroke to be drawn first, and values of the offset between 4.0 and
6.0 will cause the line to begin with part of the gap.
The default value is 0.
\sa QPen::setDashOffset()
*/
property alias dashOffset: path.dashOffset
/*!
Whether the border corner is beveled.
*/
property bool bevel: false
/*!
The bevel of the top left border corner.
\sa bevel
*/
property bool topLeftBevel: root.bevel
/*!
The bevel of the top right border corner.
\sa bevel
*/
property bool topRightBevel: root.bevel
/*!
The bevel of the bottom right border corner.
\sa bevel
*/
property bool bottomRightBevel: root.bevel
/*!
The bevel of the bottom left border corner.
\sa bevel
*/
property bool bottomLeftBevel: root.bevel
layer.enabled: root.antialiasing
layer.smooth: root.antialiasing
layer.samples: root.antialiasing ? 4 : 0
/*!
The border is rendered within the rectangle's boundaries, outside of them,
or on top of them.
*/
property int borderMode: 0
property real borderOffset: {
if (root.borderMode === 0)
return root.strokeWidth * 0.5
if (root.borderMode === 1)
return 0
return -root.strokeWidth * 0.5
}
/*!
The property changes the way border radius is calculated.
Deactivated by default.
*/
property bool adjustBorderRadius: false
Item {
anchors.fill: parent
anchors.margins: {
if (root.borderMode === 0)
return 0
if (root.borderMode === 1)
return -root.strokeWidth * 0.5
return -root.strokeWidth
}
}
ShapePath {
id: path
property int __maxRadius: Math.floor(Math.min(root.width, root.height) / 2)
property int __topLeftRadius: Math.min(root.topLeftRadius, path.__maxRadius)
property int __topRightRadius: Math.min(root.topRightRadius, path.__maxRadius)
property int __bottomRightRadius: Math.min(root.bottomRightRadius, path.__maxRadius)
property int __bottomLeftRadius: Math.min(root.bottomLeftRadius, path.__maxRadius)
readonly property real __borderRadiusAdjustment: {
if (root.adjustBorderRadius) {
if (root.borderMode === 1)
return (root.strokeWidth * 0.5)
if (root.borderMode === 2)
return root.strokeWidth
}
return 0
}
joinStyle: ShapePath.MiterJoin
strokeWidth: 4
strokeColor: "red"
startX: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
startY: root.borderOffset
PathLine {
x: root.width - path.__topRightRadius - root.borderOffset - path.__borderRadiusAdjustment
y: root.borderOffset
}
PathArc {
x: root.width - root.borderOffset
y: path.__topRightRadius + root.borderOffset + path.__borderRadiusAdjustment
radiusX: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
radiusY: root.topRightBevel ? 50000 : path.__topRightRadius + path.__borderRadiusAdjustment
}
PathLine {
x: root.width - root.borderOffset
y: root.height - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
}
PathArc {
x: root.width - path.__bottomRightRadius - root.borderOffset - path.__borderRadiusAdjustment
y: root.height - root.borderOffset
radiusX: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
radiusY: root.bottomRightBevel ? 50000 : path.__bottomRightRadius + path.__borderRadiusAdjustment
}
PathLine {
x: path.__bottomLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
y: root.height - root.borderOffset
}
PathArc {
x: root.borderOffset
y: root.height - path.__bottomLeftRadius - root.borderOffset - path.__borderRadiusAdjustment
radiusX: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
radiusY: root.bottomLeftBevel ? 50000 : path.__bottomLeftRadius + path.__borderRadiusAdjustment
}
PathLine {
x: root.borderOffset
y: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
}
PathArc {
x: path.__topLeftRadius + root.borderOffset + path.__borderRadiusAdjustment
y: root.borderOffset
radiusX: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
radiusY: root.topLeftBevel ? 50000 : path.__topLeftRadius + path.__borderRadiusAdjustment
}
}
}
|