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+//
+// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+// Copyright (C) 2012-2013 LunarG, Inc.
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+//
+
+#ifndef _COMMON_INCLUDED_
+#define _COMMON_INCLUDED_
+
+
+#if defined(__ANDROID__) || _MSC_VER < 1700
+#include <sstream>
+namespace std {
+template<typename T>
+std::string to_string(const T& val) {
+ std::ostringstream os;
+ os << val;
+ return os.str();
+}
+}
+#endif
+
+#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) || defined MINGW_HAS_SECURE_API
+ #include <basetsd.h>
+ #ifndef snprintf
+ #define snprintf sprintf_s
+ #endif
+ #define safe_vsprintf(buf,max,format,args) vsnprintf_s((buf), (max), (max), (format), (args))
+#elif defined (solaris)
+ #define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
+ #include <sys/int_types.h>
+ #define UINT_PTR uintptr_t
+#else
+ #define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
+ #include <stdint.h>
+ #define UINT_PTR uintptr_t
+#endif
+
+#if defined(_MSC_VER) && _MSC_VER < 1800
+ #include <stdlib.h>
+ inline long long int strtoll (const char* str, char** endptr, int base)
+ {
+ return _strtoi64(str, endptr, base);
+ }
+ inline unsigned long long int strtoull (const char* str, char** endptr, int base)
+ {
+ return _strtoui64(str, endptr, base);
+ }
+ inline long long int atoll (const char* str)
+ {
+ return strtoll(str, NULL, 10);
+ }
+#endif
+
+#if defined(_MSC_VER)
+#define strdup _strdup
+#endif
+
+/* windows only pragma */
+#ifdef _MSC_VER
+ #pragma warning(disable : 4786) // Don't warn about too long identifiers
+ #pragma warning(disable : 4514) // unused inline method
+ #pragma warning(disable : 4201) // nameless union
+#endif
+
+#include <set>
+#include <unordered_set>
+#include <vector>
+#include <map>
+#include <unordered_map>
+#include <list>
+#include <algorithm>
+#include <string>
+#include <cstdio>
+#include <cassert>
+
+#include "PoolAlloc.h"
+
+//
+// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
+//
+#define POOL_ALLOCATOR_NEW_DELETE(A) \
+ void* operator new(size_t s) { return (A).allocate(s); } \
+ void* operator new(size_t, void *_Where) { return (_Where); } \
+ void operator delete(void*) { } \
+ void operator delete(void *, void *) { } \
+ void* operator new[](size_t s) { return (A).allocate(s); } \
+ void* operator new[](size_t, void *_Where) { return (_Where); } \
+ void operator delete[](void*) { } \
+ void operator delete[](void *, void *) { }
+
+namespace glslang {
+
+ //
+ // Pool version of string.
+ //
+ typedef pool_allocator<char> TStringAllocator;
+ typedef std::basic_string <char, std::char_traits<char>, TStringAllocator> TString;
+
+} // end namespace glslang
+
+// Repackage the std::hash for use by unordered map/set with a TString key.
+namespace std {
+
+ template<> struct hash<glslang::TString> {
+ std::size_t operator()(const glslang::TString& s) const
+ {
+ const unsigned _FNV_offset_basis = 2166136261U;
+ const unsigned _FNV_prime = 16777619U;
+ unsigned _Val = _FNV_offset_basis;
+ size_t _Count = s.size();
+ const char* _First = s.c_str();
+ for (size_t _Next = 0; _Next < _Count; ++_Next)
+ {
+ _Val ^= (unsigned)_First[_Next];
+ _Val *= _FNV_prime;
+ }
+
+ return _Val;
+ }
+ };
+}
+
+namespace glslang {
+
+inline TString* NewPoolTString(const char* s)
+{
+ void* memory = GetThreadPoolAllocator().allocate(sizeof(TString));
+ return new(memory) TString(s);
+}
+
+template<class T> inline T* NewPoolObject(T*)
+{
+ return new(GetThreadPoolAllocator().allocate(sizeof(T))) T;
+}
+
+template<class T> inline T* NewPoolObject(T, int instances)
+{
+ return new(GetThreadPoolAllocator().allocate(instances * sizeof(T))) T[instances];
+}
+
+//
+// Pool allocator versions of vectors, lists, and maps
+//
+template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
+public:
+ POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
+
+ typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
+ TVector() : std::vector<T, pool_allocator<T> >() {}
+ TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
+ TVector(size_type i) : std::vector<T, pool_allocator<T> >(i) {}
+ TVector(size_type i, const T& val) : std::vector<T, pool_allocator<T> >(i, val) {}
+};
+
+template <class T> class TList : public std::list<T, pool_allocator<T> > {
+};
+
+template <class K, class D, class CMP = std::less<K> >
+class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<K const, D> > > {
+};
+
+template <class K, class D, class HASH = std::hash<K>, class PRED = std::equal_to<K> >
+class TUnorderedMap : public std::unordered_map<K, D, HASH, PRED, pool_allocator<std::pair<K const, D> > > {
+};
+
+//
+// Persistent string memory. Should only be used for strings that survive
+// across compiles/links.
+//
+typedef std::basic_string<char> TPersistString;
+
+//
+// templatized min and max functions.
+//
+template <class T> T Min(const T a, const T b) { return a < b ? a : b; }
+template <class T> T Max(const T a, const T b) { return a > b ? a : b; }
+
+//
+// Create a TString object from an integer.
+//
+#if defined _MSC_VER || defined MINGW_HAS_SECURE_API
+inline const TString String(const int i, const int base = 10)
+{
+ char text[16]; // 32 bit ints are at most 10 digits in base 10
+ _itoa_s(i, text, sizeof(text), base);
+ return text;
+}
+#else
+inline const TString String(const int i, const int /*base*/ = 10)
+{
+ char text[16]; // 32 bit ints are at most 10 digits in base 10
+
+ // we assume base 10 for all cases
+ snprintf(text, sizeof(text), "%d", i);
+
+ return text;
+}
+#endif
+
+struct TSourceLoc {
+ void init()
+ {
+ name = nullptr; string = 0; line = 0; column = 0;
+ }
+ void init(int stringNum) { init(); string = stringNum; }
+ // Returns the name if it exists. Otherwise, returns the string number.
+ std::string getStringNameOrNum(bool quoteStringName = true) const
+ {
+ if (name != nullptr) {
+ TString qstr = quoteStringName ? ("\"" + *name + "\"") : *name;
+ std::string ret_str(qstr.c_str());
+ return ret_str;
+ }
+ return std::to_string((long long)string);
+ }
+ const char* getFilename() const
+ {
+ if (name == nullptr)
+ return nullptr;
+ return name->c_str();
+ }
+ const char* getFilenameStr() const { return name == nullptr ? "" : name->c_str(); }
+ TString* name; // descriptive name for this string, when a textual name is available, otherwise nullptr
+ int string;
+ int line;
+ int column;
+};
+
+class TPragmaTable : public TMap<TString, TString> {
+public:
+ POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
+};
+
+const int MaxTokenLength = 1024;
+
+template <class T> bool IsPow2(T powerOf2)
+{
+ if (powerOf2 <= 0)
+ return false;
+
+ return (powerOf2 & (powerOf2 - 1)) == 0;
+}
+
+// Round number up to a multiple of the given powerOf2, which is not
+// a power, just a number that must be a power of 2.
+template <class T> void RoundToPow2(T& number, int powerOf2)
+{
+ assert(IsPow2(powerOf2));
+ number = (number + powerOf2 - 1) & ~(powerOf2 - 1);
+}
+
+template <class T> bool IsMultipleOfPow2(T number, int powerOf2)
+{
+ assert(IsPow2(powerOf2));
+ return ! (number & (powerOf2 - 1));
+}
+
+} // end namespace glslang
+
+#endif // _COMMON_INCLUDED_