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A non-GUI example

This example shows how to use the single-application functionality in a console application. It does not require the QtGui library at all.

The only differences from the GUI application usage demonstrated in the other examples are:

1) The .pro file should include qtsinglecoreapplication.pri instead of qtsingleapplication.pri

2) The class name is QtSingleCoreApplication instead of QtSingleApplication.

3) No calls are made regarding window activation, for obvious reasons.

console.pro:

 TEMPLATE   = app
 CONFIG    += console
 SOURCES   += main.cpp
 include(../../src/qtsinglecoreapplication.pri)
 QT -= gui

main.cpp:

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 #include "qtsinglecoreapplication.h"
 #include <QtCore/QDebug>

 void report(const QString& msg)
 {
     qDebug("[%i] %s", (int)QCoreApplication::applicationPid(), qPrintable(msg));
 }

 class MainClass : public QObject
 {
     Q_OBJECT
 public:
     MainClass()
         : QObject()
         {}

 public slots:
     void handleMessage(const QString& message)
         {
             report( "Message received: \"" + message + "\"");
         }
 };

 int main(int argc, char **argv)
 {
     report("Starting up");

     QtSingleCoreApplication app(argc, argv);

     if (app.isRunning()) {
         QString msg(QString("Hi master, I am %1.").arg(QCoreApplication::applicationPid()));
         bool sentok = app.sendMessage(msg, 2000);
         QString rep("Another instance is running, so I will exit.");
         rep += sentok ? " Message sent ok." : " Message sending failed; the other instance may be frozen.";
         report(rep);
         return 0;
     } else {
         report("No other instance is running; so I will.");
         MainClass mainObj;
         QObject::connect(&app, SIGNAL(messageReceived(const QString&)),
                          &mainObj, SLOT(handleMessage(const QString&)));
         return app.exec();
     }
 }

 #include "main.moc"


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