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authorRichard Moe Gustavsen <richard.gustavsen@nokia.com>2009-06-10 11:37:53 +0200
committerRichard Moe Gustavsen <richard.gustavsen@nokia.com>2009-06-10 11:41:42 +0200
commit7886888d3e873500dd1ea7d3f450f7d7f87c0ea6 (patch)
treed107dcbdfd6d41707f10ea9fff6593cee9056f9a /demos/qtdemo
parentc0becf8cb47312ec14a2b28e2a76a1d87a8e183e (diff)
BT: QtDemo works far to sluggish on mac
Basically we need to revert more of Oliviers change. The reason is that we just cannot run the demo on mac without timer based updates (as opposed to graphics view itself tries to figure out when to update). The reason is that the demo uses QItemAnimations extensivelly, which again uses QTimelines, wich again uses separate timers. And on mac, because of coalesced updated, each item animation will result in an individual redrawing of the scene. Task-number: 255751 Reviewed-by: Olivier
Diffstat (limited to 'demos/qtdemo')
-rw-r--r--demos/qtdemo/mainwindow.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/demos/qtdemo/mainwindow.cpp b/demos/qtdemo/mainwindow.cpp
index 8055fec770..bfffba5069 100644
--- a/demos/qtdemo/mainwindow.cpp
+++ b/demos/qtdemo/mainwindow.cpp
@@ -190,6 +190,7 @@ void MainWindow::switchTimerOnOff(bool on)
if (on && !Colors::noTimerUpdate){
this->useTimer = true;
+ this->setViewportUpdateMode(QGraphicsView::NoViewportUpdate);
this->fpsTime = QTime::currentTime();
this->updateTimer.start(int(1000 / Colors::fps));
}
@@ -261,6 +262,7 @@ void MainWindow::tick()
if (MenuManager::instance()->ticker)
MenuManager::instance()->ticker->tick();
+ this->viewport()->update();
if (this->useTimer)
this->updateTimer.start(int(1000 / Colors::fps));
}