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authorSamuel Rødal <sroedal@trolltech.com>2010-01-07 12:26:38 +0100
committerSamuel Rødal <sroedal@trolltech.com>2010-01-07 12:28:52 +0100
commit443d2f28f5ee83c4ab8353c2c8608139735e1f48 (patch)
treeeef15aa76a1eca83766bf8ec886e66e68fa50bfa /demos
parent2e4c7797144ff2487eadd4c4ae076943c1b7d409 (diff)
Fixed bug in boxes demo occuring with certain OpenGL drivers.
Apparently glLoadMatrixf doesn't load the supplied data synchronously in certain drivers, so we make the arrays static to work around this issue. Really a GL driver bug but it's quite simple to work around it in this case. Reviewed-by: Kim
Diffstat (limited to 'demos')
-rw-r--r--demos/boxes/scene.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp
index 452f4eff0f..9b36b81dc6 100644
--- a/demos/boxes/scene.cpp
+++ b/demos/boxes/scene.cpp
@@ -653,7 +653,8 @@ void Scene::initGL()
static void loadMatrix(const QMatrix4x4& m)
{
- GLfloat mat[16];
+ // static to prevent glLoadMatrixf to fail on certain drivers
+ static GLfloat mat[16];
const qreal *data = m.constData();
for (int index = 0; index < 16; ++index)
mat[index] = data[index];
@@ -662,7 +663,8 @@ static void loadMatrix(const QMatrix4x4& m)
static void multMatrix(const QMatrix4x4& m)
{
- GLfloat mat[16];
+ // static to prevent glMultMatrixf to fail on certain drivers
+ static GLfloat mat[16];
const qreal *data = m.constData();
for (int index = 0; index < 16; ++index)
mat[index] = data[index];